2011-01-21 3 views

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La solution est:

gl.glMatrixMode(GL10.GL_PROJECTION); 
     gl.glLoadIdentity(); 

     GLU.gluPerspective(gl, 45.0f, (float) width/(float) height, 0.1f, 100.0f); 

     GLU.gluLookAt(gl, 0, -5, 0, 0.0f, 0.0f, -15.0f, 0.0f, 1.0f, 0.0f);