2015-08-04 1 views
0

Je suis en train de mettre en œuvre le GameManagerInterface et l'ajouter à GameManager mais je reçois toujours l'erreur suivante:récepteur cast GameManager ajouter GameManagerListener Erreur

Uncaught Erreur: manquant méthode d'écouteur pour player_available event.cast.receiver .games.j.hk @ cast_games_receiver.js: 249

Et voici mon code:

function GameManagerListener(){}; 
/* 
* Fired when the game manager receives a request that changes game data (e.g. 
* cast.receiver.games.GameManagerReceiverClient.sendGameDataRequest). 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onGameDataChanged = function(_event) { 
    console.info("[gameManagerListener][onGameDataChanged]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes gameplay 
* state to cast.receiver.games.GameplayState.LOADING. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onGameLoading = function(_event) { 
    console.info("[gameManagerListener][onGameLoading]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a game message (e.g. from 
* cast.receiver.games.GameManagerReceiverClient.sendGameMessage). 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onGameMessageReceived = function(_event) { 
    console.info("[gameManagerListener][onGameMessageReceived]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes 
* gameplay state to cast.receiver.games.GameplayState.PAUSED. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onGamePaused = function(_event) { 
    console.info("[gameManagerListener][onGamePaused]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes gameplay 
* state to cast.receiver.games.GameplayState.RUNNING. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onGameRunning = function(_event) { 
    console.info("[gameManagerListener][onGameRunning]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes gameplay 
* state to cast.receiver.games.GameplayState.SHOWING_INFO_SCREEN. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onGameShowingInfoScreen = function(_event) { 
    console.info("[gameManagerListener][onGameShowingInfoScreen]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes game 
* status text. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onGameStatusTextChanged = function(_event) { 
    console.info("[gameManagerListener][onGameStatusTextChanged]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes lobby 
* state to cast.receiver.games.LobbyState.CLOSED. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onLobbyClosed = function(_event) { 
    console.info("[gameManagerListener][onLobbyClosed]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes lobby 
* state to cast.receiver.games.LobbyState.OPEN. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onLobbyOpen = function(_event) { 
    console.info("[gameManagerListener][onLobbyOpen]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes player 
* state to cast.receiver.games.PlayerState.AVAILABLE. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onPlayerAvailable = function(_event) { 
    console.info("[gameManagerListener][onPlayerAvailable]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes player data 
* (e.g. cast.receiver.games.GameManagerReceiverClient.sendPlayerDataRequest). 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onPlayerDataChanged = function(_event) { 
    console.info("[gameManagerListener][onPlayerDataChanged]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes 
* player state to cast.receiver.games.PlayerState.DROPPED. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onPlayerDropped = function(_event) { 
    console.info("[gameManagerListener][onPlayerDropped]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes player 
* state to cast.receiver.games.PlayerState.IDLE. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onPlayerIdle = function(_event) { 
    console.info("[gameManagerListener][onPlayerIdle]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes player 
* state to cast.receiver.games.PlayerState.PLAYING. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onPlayerPlaying = function(_event) { 
    console.info("[gameManagerListener][onPlayerPlaying]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes player 
* state to cast.receiver.games.PlayerState.QUIT. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onPlayerQuit = function(_event) { 
    console.info("[gameManagerListener][onPlayerQuit]"); 
    console.info(_event); 
}; 

/* 
* Fired when the game manager receives a request that changes player 
* state to cast.receiver.games.PlayerState.READY. 
* 
* @param {Event} _event Event used by cast.receiver.games.GameManager. 
*/ 
GameManagerListener.prototype.onPlayerReady = function(_event) { 
    console.info("[gameManagerListener][onPlayerReady]"); 
    console.info(_event); 
}; 

H Cependant, si j'écris les lignes suivantes avant d'ajouter le GameManagerListener, alors ça marche ... une idée? Merci.

this.gameManagerListener = new GameManagerListener(); 
this.gameManagerListener.gd = this.gameManagerListener.onPlayerAvailable; 
this.gameManagerListener.nd = this.gameManagerListener.onPlayerReady; 
this.gameManagerListener.kd = this.gameManagerListener.onPlayerIdle; 
... 

Répondre

0

Ceci devrait être corrigé dans Game manager 1.0.0.3. S'il vous plaît voir this ticket sur le tracker de problème Cast.