2011-03-17 5 views
3

J'ai écrit le code suivant pour construire un jeu de base qui fait courir deux voitures (randomgenerator) et laisser l'utilisateur choisir ses paris sur les résultats finaux. Je me suis terriblement trompé quelque part en ce sens que mes voitures ne courent qu'à mi-course, puis se bloquent derrière la ligne de départ et le programme répète les bips et le messsagebox.show et ajoute les résultats à la case 'incorrect'. J'ai passé les trois derniers jours à essayer de comprendre où je me suis trompé et je le rate tout simplement. Merci d'avoir pris le temps de regarder ça. J'apprécie vraiment tout conseil. La seule façon de terminer l'application est de cliquer sur "Arrêter le débogage".VB.net question de l'événement tick tick

Screen shot of application

Option Explicit On 
Option Strict On 

Public Class MainForm 

    Private Sub exitButton_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles exitButton.Click 
     Me.Close() 
    End Sub 


    Private Sub MainForm_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load 
     'fills the list box with items, then selects the first item 
     resultListBox.Items.Add("No guess") 
     resultListBox.Items.Add("Tie") 
     resultListBox.Items.Add("Red Car wins") 
     resultListBox.Items.Add("White car wins") 
     resultListBox.SelectedIndex = 0 
    End Sub 

    Private Sub startButton_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles startButton.Click 
     raceTimer.Enabled = True 

    End Sub 

    Private Sub raceTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles raceTimer.Tick 
     ' moves two cars from a starting line to a finish line on the form 
     ' displays a message indicating the race results 
     ' calculates and displays the number of times the user selects the 
     ' correct race result from the resultlistbox, and the number 
     ' of times the user selects an incorrect race result 

     Dim randomgenerator As New Random 
     Dim whitenewlocation As Integer 
     Dim rednewlocation As Integer 
     Dim raceresult As String 
     Dim userchoice As String 
     Dim finishline As Integer = finishTextBox.Left + 1 
     Static numbercorrect As Integer 
     Static numberincorrect As Integer 

     ' save the user's list box selection, then disable the list box 
     userchoice = resultListBox.SelectedItem.ToString 
     resultListBox.Enabled = False 

     'calculate the new location of each picture box's right border 
     ' don't allow the right border to go beyond the finish line 
     whitenewlocation = whitePictureBox.Right + randomgenerator.Next(0, 11) 
     If whitenewlocation > finishline Then 
      whitenewlocation = finishline 
     End If 
     rednewlocation = redPictureBox.Right + randomgenerator.Next(0, 11) 
     If rednewlocation > finishline Then 
      rednewlocation = finishline 
     End If 

     'move each picture box toward the finish line 
     whitePictureBox.SetBounds(whitenewlocation - whitePictureBox.Width, 0, 0, 0, BoundsSpecified.X) 
     redPictureBox.SetBounds(rednewlocation - redPictureBox.Width, 0, 0, 0, BoundsSpecified.X) 

     'the following selection structure is processed only when at least 
     ' one of the picture boxes is at the finish line 
     If whitePictureBox.Right = finishline _ 
      OrElse redPictureBox.Right = finishline Then 
      'disable the timer 
      raceTimer.Enabled = False 
     End If 

     'sound a beep to indicate the end of the race 
     For x As Integer = 1 To 5 
      Console.Beep(100, 100) 
     Next x 

     'store the result of the race in a variable 
     If whitenewlocation = rednewlocation Then 
      raceresult = "Tie" 
     ElseIf whitenewlocation > rednewlocation Then 
      raceresult = "White car wins" 
     Else 
      raceresult = "red car wins" 
     End If 

     'display the race results 
     MessageBox.Show("Race Over!" & ControlChars.NewLine & raceresult, _ 
     "Car Race", MessageBoxButtons.OK, MessageBoxIcon.Information) 

     'move the picture boxes back to the starting line 
     whitePictureBox.SetBounds(12, 0, 0, 0, BoundsSpecified.X) 
     redPictureBox.SetBounds(12, 0, 0, 0, BoundsSpecified.X) 


     'if the user did not want to guess the race results, then 
     'don't update or display the counter values; otherwise, 
     'compare the race results to the user's selection and update 
     ' the appropriate counter, then display both counter values 
     If userchoice <> "no guess" Then 
      If raceresult = userchoice Then 
       numbercorrect = numbercorrect + 1 
      Else 
       numberincorrect = numberincorrect + 1 
      End If 
      correctLabel.Text = Convert.ToString(numbercorrect) 
      incorrectLabel.Text = Convert.ToString(numberincorrect) 
     End If 

     'enable the list box 
     resultListBox.Enabled = True 
    End Sub 
End Class 

Répondre

1

Votre minuterie fait tout à chaque tick. Le code qui gère la fin de la course est traité à chaque tick de la minuterie. Il devrait être inclus dans l'if-logic qui gère la fin de la course.

Allmost eveything après le commentaire « émet un bip pour indiquer la fin de la course » devrait être à l'intérieur du chèque de fin de course:

If whitePictureBox.Right = finishline OrElse redPictureBox.Right = finishline Then 
    'put all logic of the "ending" of the race here 
end if 

Donc, ce code fonctionne comme prévu:

Private Sub raceTimer_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles RaceTimer.Tick 
    ' moves two cars from a starting line to a finish line on the form 
    ' displays a message indicating the race results 
    ' calculates and displays the number of times the user selects the 
    ' correct race result from the resultlistbox, and the number 
    ' of times the user selects an incorrect race result 

    Dim randomgenerator As New Random 
    Dim whitenewlocation As Integer 
    Dim rednewlocation As Integer 
    Dim raceresult As String 
    Dim userchoice As String 
    Dim finishline As Integer = finishTextBox.Left + 1 
    Static numbercorrect As Integer 
    Static numberincorrect As Integer 

    ' save the user's list box selection, then disable the list box 
    userchoice = resultListBox.SelectedItem.ToString 
    resultListBox.Enabled = False 

    'calculate the new location of each picture box's right border 
    ' don't allow the right border to go beyond the finish line 
    whitenewlocation = whitePictureBox.Right + randomgenerator.Next(0, 11) 
    If whitenewlocation > finishline Then 
     whitenewlocation = finishline 
    End If 
    rednewlocation = redPictureBox.Right + randomgenerator.Next(0, 11) 
    If rednewlocation > finishline Then 
     rednewlocation = finishline 
    End If 

    'move each picture box toward the finish line 
    whitePictureBox.SetBounds(whitenewlocation - whitePictureBox.Width, 0, 0, 0, BoundsSpecified.X) 
    redPictureBox.SetBounds(rednewlocation - redPictureBox.Width, 0, 0, 0, BoundsSpecified.X) 

    'the following selection structure is processed only when at least 
    ' one of the picture boxes is at the finish line 
    If whitePictureBox.Right = finishline _ 
     OrElse redPictureBox.Right = finishline Then 
     'disable the timer 
     RaceTimer.Enabled = False 
     'sound a beep to indicate the end of the race 
     For x As Integer = 1 To 5 
      Console.Beep(100, 100) 
     Next x 

     'store the result of the race in a variable 
     If whitenewlocation = rednewlocation Then 
      raceresult = "Tie" 
     ElseIf whitenewlocation > rednewlocation Then 
      raceresult = "White car wins" 
     Else 
      raceresult = "red car wins" 
     End If 

     'display the race results 
     MessageBox.Show("Race Over!" & ControlChars.NewLine & raceresult, _ 
     "Car Race", MessageBoxButtons.OK, MessageBoxIcon.Information) 

     'move the picture boxes back to the starting line 
     whitepicturebox.SetBounds(12, 0, 0, 0, BoundsSpecified.X) 
     redpicturebox.SetBounds(12, 0, 0, 0, BoundsSpecified.X) 


     'if the user did not want to guess the race results, then 
     'don't update or display the counter values; otherwise, 
     'compare the race results to the user's selection and update 
     ' the appropriate counter, then display both counter values 
     If userchoice <> "no guess" Then 
      If raceresult = userchoice Then 
       numbercorrect = numbercorrect + 1 
      Else 
       numberincorrect = numberincorrect + 1 
      End If 
      correctlabel.Text = Convert.ToString(numbercorrect) 
      incorrectlabel.Text = Convert.ToString(numberincorrect) 
     End If 

     'enable the list box 
     Resultlistbox.Enabled = True 
    End If 


End Sub 
+0

Pas moyen! Merci beaucoup. Je me concentrais tellement sur les erreurs logiques que j'ai complètement négligé les constructions de décision! Ce fut une énorme courbe d'apprentissage pour moi. Merci beaucoup Stefan! – Wannabe

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