Ok les gars, voici le code:
var materialFace1:BitmapMaterial = new BitmapMaterial(bitmap1.bitmapData);
materialFace1.lightingEnable = true;
var appFace1:Appearance = new Appearance(materialFace1);
var materialFace2:BitmapMaterial = new BitmapMaterial(bitmap2.bitmapData);
materialFace2.lightingEnable = true;
var appFace2:Appearance = new Appearance(materialFace2);
var materialFace3:BitmapMaterial = new BitmapMaterial(bitmap3.bitmapData);
materialFace3.lightingEnable = true;
var appFace3:Appearance = new Appearance(materialFace3);
var materialFace4:BitmapMaterial = new BitmapMaterial(bitmap4.bitmapData);
materialFace4.lightingEnable = true;
var appFace4:Appearance = new Appearance(materialFace4);
var materialFace5:BitmapMaterial = new BitmapMaterial(bitmap5.bitmapData);
materialFace5.lightingEnable = true;
var appFace5:Appearance = new Appearance(materialFace5);
var materialFace6:BitmapMaterial = new BitmapMaterial(bitmap6.bitmapData);
materialFace6.lightingEnable = true;
var appFace6:Appearance = new Appearance(materialFace6);
var box:Box = new Box("box",100,100,100);
var face:PrimitiveFace = box.getFace(Box.FACE_LEFT);
face.appearance = appFace1;
face = box.getFace(Box.FACE_BOTTOM);
face.appearance = appFace2;
face = box.getFace(Box.FACE_FRONT);
face.appearance = appFace3;
face = box.getFace(Box.FACE_BACK);
face.appearance = appFace4;
face = box.getFace(Box.FACE_RIGHT);
face.appearance = appFace5;
face = box.getFace(Box.FACE_TOP);
face.appearance = appFace6;
Ce code permet d'avoir un cube avec une texture différente par face.