2009-08-24 4 views

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1

est ici un code qui devrait vous aider:

var map = new VEMap('map_div_id'); 

// Put you points together and into an array, the 10.0 below is meters above the ground 
var point1 = new VELatLong(45.01188,-111.06687, 10.0); 
var point2 = new VELatLong(45.01534,-104.06324, 10.0) 
var point3 = new VELatLong(41.01929,-104.06, 10.0); 
var point4 = new VELatLong(41.003,-111.05878, 10.0); 
var points = [point1, point2, point3, point4, point1]; 

var shape = new VEShape(VEShapeType.Polygon, points); 
map.AddShape(shape); 

Consultez les rubriques suivantes pour plus d'informations:
VELatLong Class
VEShape Class
AddShape Method

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