Je rencontre actuellement des problèmes avec les boutons de pygame. En ce moment je me fais tester dans pygame et j'essaye de créer un type de jeu d'oiseau flappy. Ce que j'essaye de réaliser est que quand je clique sur le bouton de jeu sur le menu principal cela changera le sprite de bouton et exécutera le jeu principal.Comment créer un bouton qui modifie les sprites lorsque vous cliquez sur pygame?
J'ai réussi à définir la fonction du bouton et l'amener à passer au jeu principal lorsque je clique. Le seul problème est qu'il n'affiche pas une autre image-objet quand on clique dessus et que je peux cliquer n'importe où dans l'application pour passer au jeu principal au lieu d'avoir à cliquer sur le bouton.
Toute aide serait grandement appréciée.
Merci à l'avance
import time
import random
import pygame
from pygame.locals import *
pygame.init()
#Predefined Colors
white = (255,255,255)
black = (0,0,0)
red = (200,0,0)
light_red = (255,0,0)
yellow = (200,200,0)
light_yellow = (255,255,0)
green = (34,177,76)
light_green = (0,255,0)
blue = (0,0,255)
light_blue = (0, 0, 200)
player_list = (
# Red Bird
('assets/sprites/redbird-upflap.png', 'assets/sprites/redbird-midflap.png',
'assets/sprites/redbird-downflap.png'),
# Blue Bird
('assets/sprites/bluebird-upflap.png', 'assets/sprites/bluebird-midflap.png',
'assets/sprites/bluebird-downflap.png'),
# Yellow Bird
('assets/sprites/yellowbird-upflap.png', 'assets/sprites/yellowbird-midflap.png',
'assets/sprites/yellowbird-downflap.png')
)
background_list = (
('assets/sprites/background-day.png', 'assets/sprites/background-night.png')
)
pipe_list = (
('assets/sprites/pipe-green.png', 'assets/sprites/pipe-red.png')
)
FPS = 30
images, sounds = {}, {}
def main():
global base_x, base_y, clock, gameDisplay, display_height, display_width
display_width = 288
display_height = 512
base_x = 0
base_y = display_height * 0.79
clock = pygame.time.Clock()
gameDisplay = pygame.display.set_mode((display_width, display_height))
pygame.display.set_caption("Flappy Bird")
#Loading icon sprite
images['Icon'] = pygame.image.load('assets/sprites/yellowbird-midflap.png')
pygame.display.set_icon(images['Icon'])
#Loading all the Numbers sprites
images['Numbers'] = (
pygame.image.load('assets/sprites/0.png').convert_alpha(),
pygame.image.load('assets/sprites/1.png').convert_alpha(),
pygame.image.load('assets/sprites/2.png').convert_alpha(),
pygame.image.load('assets/sprites/3.png').convert_alpha(),
pygame.image.load('assets/sprites/4.png').convert_alpha(),
pygame.image.load('assets/sprites/5.png').convert_alpha(),
pygame.image.load('assets/sprites/6.png').convert_alpha(),
pygame.image.load('assets/sprites/7.png').convert_alpha(),
pygame.image.load('assets/sprites/8.png').convert_alpha(),
pygame.image.load('assets/sprites/9.png').convert_alpha()
)
#Game Over Sprite
images['Game Over'] = pygame.image.load('assets/sprites/gameover.png').convert_alpha()
#Starting Game sprite
images['Starting Game'] = pygame.image.load('assets/sprites/startgame-screen.png').convert_alpha()
#Flappy Bird Logo sprite
images['Flappy Bird Logo'] = pygame.image.load('assets/sprites/flappybird-logo.png').convert_alpha()
#Base Ground sprite
images['Base Ground'] = pygame.image.load('assets/sprites/base.png').convert_alpha()
#Play Button Up sprite
images['Play Button Up'] = pygame.image.load('assets/sprites/playbutton-up.png').convert_alpha()
#Play Button Down sprite
images['Play Button Down'] = pygame.image.load('assets/sprites/playbutton-down.png').convert_alpha()
#Quit Button Up sprite
#images['Quit Button Up'] = pygame.image.load('assets/sprites/quitbutton-up.png').convert_alpha()
#Quit Button Down sprite
#images['Quit Button Down'] = pygame.image.load('assets/sprites/quitbutton-down.png').convert_alpha()
#Sounds
# sounds['Die'] = pygame.mixer.Sound('assets/audio/die.wav')
# sounds['Hit'] = pygame.mixer.Sound('assets/audio/hit.wav')
# sounds['Point'] = pygame.mixer.Sound('assets/audio/point.wav')
# sounds['swoosh'] = pygame.mixer.Sound('assets/audio/swoosh.wav')
# sounds['wing'] = pygame.mixer.Sound('assets/audio/wing.wav')
while True:
#Select random Background sprites
random_background = random.randint(0, len(background_list) - 1)
images['Background'] = pygame.image.load(background_list[random_background]).convert()
#Select random Player sprites
random_player = random.randint(0, len(player_list) - 1)
images['Player'] = (
pygame.image.load(player_list[random_player][0]).convert_alpha(),
pygame.image.load(player_list[random_player][1]).convert_alpha(),
pygame.image.load(player_list[random_player][2]).convert_alpha()
)
#Select random Pipe sprite
random_pipe = random.randint(0, len(pipe_list) - 1)
images['Pipe'] = pygame.image.load(pipe_list[random_pipe])
main_menu()
pygame.display.update()
clock.tick(FPS)
def button(action = None):
cur = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if action == 'Play':
button = images['Play Button Up'].get_rect()
for event in pygame.event.get():
if click[0] == 1:
if button.collidepoint(cur):
print ('Mouse Over')
images['Play Button Down']
main_game()
else:
gameDisplay.blit(images['Play Button Up'], (0, -10))
def main_menu():
global player_index, player_x, player_y
player_index = 0
player_x = int(display_width * 0.2)
player_y = int((display_height - images['Player'] [0].get_height())/2)
menu = True
while menu:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.blit(images['Background'], (0, 0))
gameDisplay.blit(images['Base Ground'], (base_x, base_y))
gameDisplay.blit(images['Flappy Bird Logo'], (50, -30))
gameDisplay.blit(images['Player'][player_index], (125, 140))
gameDisplay.blit(images['Play Button Up'], (10, 10))
button(action = 'Play')
pygame.display.update()
clock.tick(FPS)
def main_game():
gameExit = False
gameOver = False
player_x = 0
player_y = 0
while not gameExit:
if gameOver == True:
gameDisplay.blit(images['Game Over'], 50, 50)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
gameDisplay.blit(images['Background'], (0, 0))
gameDisplay.blit(images['Starting Game'], (0, 0))
gameDisplay.blit(images['Base Ground'], (base_x, base_y))
gameDisplay.blit(images['Player'][player_index], (player_x, player_y))
pygame.display.update()
clock.tick(FPS)
main()
Connaissez-vous déjà comment fonctionne la programmation orientée objet? En outre, essayez toujours de réduire votre code au [minimum] (https://stackoverflow.com/help/mcve) avant de le soumettre ici, mais assurez-vous qu'il est toujours complet et exécutable. – skrx