J'ai récemment acheté mon tout nouveau CV1. Même si My GTX 980M n'est pas recommandé VGA mais il devrait afficher quelque chose. Maintenant, à propos du problème. Cela a commencé avec la configuration d'Oculus Home, tout semble fonctionner correctement, même le suivi fonctionne, j'ai écouté l'audio du processus d'installation mais l'affichage était complètement noir. Et LED est orange btw. Cependant, j'ai réussi à transmettre les paramètres en utilisant l'audio uniquement avec ma télécommande Oculus. Maintenant, je peux voir le Home Oculus, mais quand j'essaie de lancer une application à partir de là, il reste simplement noir. Je suis aussi un développeur Unity3D et quand j'ai essayé de lancer mes propres applications, c'est arrivé. Dans l'unité HDM fonctionne, le gyro est correct (je peux voir sur mon écran d'ordinateur portable quand je me retourne) mais l'affichage est toujours noir, avec la lumière orange de LED. Et voici quelques logs du serveur Oculus que j'ai été capturé, ça peut peut-être aider! S'il vous plaît, aidez quelqu'un!Oculus Rift CV1 Noir Affichage
24/08 15:36:48.824 {INFO} [LifeCycle] motionSensorEvent() Start
24/08 15:36:48.824 {INFO} [LifeCycle] HMD Moving: true
24/08 15:36:48.824 {INFO} [TrackingManager] Setting tracking mode to on
24/08 15:36:48.824 {INFO} [Server] Tracking Enabled : true
24/08 15:36:48.824 {DEBUG} [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:48.824 {DEBUG} [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:48.825 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:48.825 {INFO} [LifeCycle] motionSensorEvent() End
24/08 15:36:49.118 {INFO} [HW:Enumeration] HMDs: 1, Displays: 1
24/08 15:36:49.118 {DEBUG} [HW:HmdSensor] IMU report rate = 500
24/08 15:36:49.118 {INFO} [HW:HmdSensor] Leaving idle mode
24/08 15:36:49.118 {INFO} [HW:Enumeration] Setting frameInterval = 19200, ledExposure = 399
24/08 15:36:49.118 {INFO} [HW:HmdSensor] Setting LED state: true
24/08 15:36:49.320 {DEBUG} [Server] Connection open for pid: 12020, file: Unity.exe
24/08 15:36:49.320 {DEBUG} [Server] Accepted a client from pid: 12020(Unity.exe) running version (prod = 1).1.7.0(build = 262766) feature version = 0. Server is version (prod = 1).1.7.0(build = 262766) feature version = 0
24/08 15:36:49.321 {DEBUG} [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:49.321 {DEBUG} [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:50.450 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:50.450 {DEBUG} [Server] Hmd_Create
24/08 15:36:50.450 {DEBUG} [Kernel:Default] [AppFocusObserver] AddProcess: Recognizing the newly added process as in-focus pid=12020
24/08 15:36:50.450 {INFO} [LifeCycle] registerPid() Start
24/08 15:36:50.450 {INFO} [LifeCycle] Register Pid: 12020 (Sideloaded)
24/08 15:36:50.450 {INFO} [LifeCycle] Registering tracker: 12020 (Sideloaded)
24/08 15:36:50.450 {INFO} [LifeCycle] App already added.
24/08 15:36:50.450 {INFO} [LifeCycle] registerPid() End
24/08 15:36:50.450 {DEBUG} [Server] Hmd_GetHmdInfo
24/08 15:36:50.454 {DEBUG} [Kernel:Default] [AppFocusObserver] UpdateTextureSetActive: Setting rift window for pid=12020 textureset=1
24/08 15:36:50.454 {INFO} [LifeCycle] requestFocus() Start
24/08 15:36:50.454 {INFO} [LifeCycle] Request Focus: 12020 (Sideloaded)
24/08 15:36:50.454 {INFO} [LifeCycle] Request Location: APP
24/08 15:36:50.454 {INFO} [LifeCycle] Push Location: APP
24/08 15:36:50.454 {INFO} [LifeCycle] Update Location: HSW
24/08 15:36:50.454 {INFO} [LifeCycle] Inactive Focus: 3452 (oculus-home)
24/08 15:36:50.454 {INFO} [LifeCycle] Already Focused: 0 (Unknown)
24/08 15:36:50.454 {INFO} [LifeCycle] requestFocus() End
24/08 15:36:50.455 {INFO} [Kernel:Default] WARNING: [CameraTimeSynchronizer] out of sync. Exposure Delta = 33830.2 ms, cameraDelta = -32430.4 ms.
24/08 15:36:50.455 {WARNING} [Tracking:Tracker] WMTD302S600Z3S: at 0, skipped 1 frames (37403 -> 37405)
24/08 15:36:50.569 {INFO} [Kernel:Default] [CameraTimeSynchronizer] successfully synchronized.
24/08 15:36:50.667 {DEBUG} [Tracking:Filter] HMD: Large change, resetting position filter
24/08 15:36:51.031 {INFO} [DeviceEvent] SENSOR [WMTD302S600Z3S] TrackingChanged 0
24/08 15:36:51.031 {INFO} [HardwareManager] Tracker WMTD302S600Z3S got tracking event with error code 0
24/08 15:36:51.518 {DEBUG} [Kernel:Default] [AppFocusObserver] UpdateRenderingActive: pid=12020 active
24/08 15:36:51.518 {INFO} [LifeCycle] enterVR() Start
24/08 15:36:51.518 {INFO} [LifeCycle] Enter VR: 12020 (Sideloaded)
24/08 15:36:51.518 {INFO} [AppTracker] VR Ready: 12020 (Sideloaded)
24/08 15:36:51.518 {INFO} [LifeCycle] Request Focus: 12020 (Sideloaded)
24/08 15:36:51.518 {INFO} [LifeCycle] Request Location: APP
24/08 15:36:51.518 {INFO} [LifeCycle] Push Location: APP
24/08 15:36:51.518 {INFO} [LifeCycle] Update Location: HSW
24/08 15:36:51.519 {INFO} [LifeCycle] Inactive Focus: 3452 (oculus-home)
24/08 15:36:51.519 {INFO} [LifeCycle] Already Focused: 0 (Unknown)
24/08 15:36:51.519 {INFO} [LifeCycle] enterVR() End
24/08 15:36:54.815 {DEBUG} [Tracking:Pnp] RansacMatch: Too many outliers: 1 outliers out of 5, allowed 0
24/08 15:36:58.592 {DEBUG} [Kernel:Default] [AppFocusObserver] UpdateTextureSetActive: Active process pid=12020 dismantling its last texture set
24/08 15:36:58.592 {DEBUG} [Kernel:Default] [AppFocusObserver] NextProcess: Switching active rift process to pid=1336 textureset=1 (not updating active render window)
24/08 15:36:58.592 {INFO} [LifeCycle] requestFocus() Start
24/08 15:36:58.592 {INFO} [LifeCycle] Request Focus: 1336 (oculus-overlays)
24/08 15:36:58.592 {INFO} [LifeCycle] Setting focus to Overlays is not allowed.
24/08 15:36:58.592 {INFO} [LifeCycle] requestFocus() End
24/08 15:36:58.594 {DEBUG} [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:58.594 {DEBUG} [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:58.598 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:58.598 {INFO} [Server] Connection closed for pid: 12020, file: Unity.exe
24/08 15:36:58.598 {DEBUG} [Server] UpdateFocusedVirtualHmd: ConfigureTracking On (112)
24/08 15:36:58.598 {DEBUG} [Kernel:Default] [VirtualHMD] Applying client-specific caps
24/08 15:36:58.616 {WARNING} [Server] Setting connection focus to pid: 1336, file: oculus-overlays.exe, but no window handle exists
24/08 15:36:58.616 {INFO} [Server] Connection destroyed for pid: 12020, file: Unity.exe
24/08 15:37:01.456 {INFO} [DeviceEvent] SENSOR [WMTD302S600Z3S] TrackingChanged 0
24/08 15:37:01.456 {INFO} [HardwareManager] Tracker WMTD302S600Z3S got tracking event with error code 0
Cela devrait être demandé sur les forums ou sur Oculus Super User. À moins que vous n'écriviez un logiciel utilisant le SDK Oculus et que vous obteniez un écran noir avec votre propre application, ce n'est pas le bon endroit pour poser la question. – Jherico
Bien que pas sur le sujet, j'ai eu le même problème - essayez de changer le port USB, peut-être celui-ci ne donne pas assez d'énergie. –
Il ne se passe pas seulement à mon application, Oculus Home est également affiche un écran noir avec audio. J'ai essayé de basculer entre 2 de mes ports usb3 mais pas de différence: | – wilk3ns