J'utilise la vue de surface pour montrer certains graphiques, le problème est qu'il y a un effet de scintillement lorsque je déplace la figure à l'écran, je comprends que cela est dû à un problème de double tampon, même si Je suis passé par de nombreux posts, je suis incapable de résoudre le problème, jetez un oeil à mon code et aidez-moi à le corriger.Scintillement lors de l'utilisation de la vue de surface
public class CustomSurfaceView extends SurfaceView implements Runnable{
Thread mThread = null;
SurfaceHolder mSurfaceHolder;
volatile boolean mRunning = false;
Bitmap mBitmap;
boolean mTouched;
float mTouched_x,mTouched_y;
Context mContext;
float mCurrentPosOfRect1x1,mCurrentPosOfRect1y1,mCurrentPosOfRect1x2,mCurrentPosOfRect1y2;
float mCurrentPosOfRect2x1,mCurrentPosOfRect2y1,mCurrentPosOfRect2x2,mCurrentPosOfRect2y2;
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
boolean isInitialized = false;
/**
* Constructor..
*/
public CustomSurfaceView(Context context) {
super(context);
mSurfaceHolder = getHolder();
mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
mContext = context;
mCurrentPosOfRect1x1 = 100;
mCurrentPosOfRect1y1 = 100;
mCurrentPosOfRect1x2 = 300;
mCurrentPosOfRect1y2 = 300;
mCurrentPosOfRect2x1 = 300;
mCurrentPosOfRect2y1 = 300;
mCurrentPosOfRect2x2 = 500;
mCurrentPosOfRect2y2 = 500;
}
public void onResumeMySurfaceView(){
mRunning = true;
mThread = new Thread(this);
mThread.start();
}
public void onPauseMySurfaceView(){
boolean retry = true;
mRunning = false;
while(retry){
try {
mThread.join();
retry = false;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
@Override
public void run() {
while(mRunning){
if(mSurfaceHolder.getSurface().isValid()){
Canvas canvas = mSurfaceHolder.lockCanvas();
//... actual drawing on canvas
mPaint.setStyle(Paint.Style.STROKE);
if(mTouched){
canvas.drawColor(Color.BLACK);
mPaint.setColor(Color.BLACK);
mPaint.setStrokeWidth(3);
mPaint.setStrokeWidth(0);
mPaint.setColor(Color.CYAN);
//Left,top
//Right bottom.
if(!isInitialized){
canvas.drawRect(mCurrentPosOfRect1x1, mCurrentPosOfRect1y1,mCurrentPosOfRect1x2, mCurrentPosOfRect1y2,mPaint);
isInitialized = true;
}
mPaint.setColor(Color.BLACK);
mPaint.setStrokeWidth(3);
mPaint.setStrokeWidth(0);
mPaint.setColor(Color.BLUE);
//Left,top
//Right bottom.
if(!isInitialized){
canvas.drawRect(mCurrentPosOfRect2x1, mCurrentPosOfRect2y1,mCurrentPosOfRect2x2, mCurrentPosOfRect2y2,mPaint);
isInitialized = true;
}
if(isInitialized){
//Check whether the touch points are inside the rectangle & then move...
if((mTouched_x>mCurrentPosOfRect1x1) && (mTouched_x<mCurrentPosOfRect1x2) && (mTouched_y>mCurrentPosOfRect1y1) && (mTouched_y<mCurrentPosOfRect1y2)){
mCurrentPosOfRect1x1 = mTouched_x-100;
mCurrentPosOfRect1x2 = mTouched_x+100;
mCurrentPosOfRect1y1 = mTouched_y-100;
mCurrentPosOfRect1y2 = mTouched_y+100;
}else if((mTouched_x>mCurrentPosOfRect2x1) && (mTouched_x<mCurrentPosOfRect2x2) && (mTouched_y>mCurrentPosOfRect2y1) && (mTouched_y<mCurrentPosOfRect2y2)){
mCurrentPosOfRect2x1 = mTouched_x-100;
mCurrentPosOfRect2x2 = mTouched_x+100;
mCurrentPosOfRect2y1 = mTouched_y-100;
mCurrentPosOfRect2y2 = mTouched_y+100;
}
}
canvas.drawRect(mCurrentPosOfRect1x1, mCurrentPosOfRect1y1,mCurrentPosOfRect1x2, mCurrentPosOfRect1y2, mPaint);
mPaint.setColor(Color.RED);
canvas.drawRect(mCurrentPosOfRect2x1, mCurrentPosOfRect2y1,mCurrentPosOfRect2x2, mCurrentPosOfRect2y2, mPaint);
mPaint.setColor(Color.BLUE);
Paint paint = new Paint() {
{
setStyle(Paint.Style.STROKE);
setStrokeCap(Paint.Cap.ROUND);
setStrokeWidth(3.0f);
setAntiAlias(true);
}
};
paint.setColor(Color.YELLOW);
final Path path = new Path();
final float x1 = mCurrentPosOfRect1x1+ 100;
final float y1 = mCurrentPosOfRect1y1 + 100;
final float x3 = (mCurrentPosOfRect2x1+ 100) ;
final float y3 = (mCurrentPosOfRect2y1 + 100);
final float x2 = (x1 +200);
final float y2 = (y1 -100);
final float x4 = (x3-100);
final float y4 = (y3+200);
path.moveTo(x1, y1);
path.cubicTo(x2,y2,x4,y4,x3,y3);
canvas.drawPath(path, paint);
}
mSurfaceHolder.unlockCanvasAndPost(canvas);
}
}
}
@Override
public boolean onTouchEvent(MotionEvent event){
mTouched_x = event.getX();
mTouched_y = event.getY();
int action = event.getAction();
switch(action){
case MotionEvent.ACTION_DOWN:
mTouched = true;
break;
case MotionEvent.ACTION_MOVE:
mTouched = true;
break;
case MotionEvent.ACTION_UP:
mTouched = false;
break;
case MotionEvent.ACTION_CANCEL:
mTouched = false;
break;
case MotionEvent.ACTION_OUTSIDE:
mTouched = false;
break;
default:
}
return true; //processed
}
}
Merci pour l'effort, je l'ai fait réparer, tout ce que j'avais à faire était d'écrire un autre pour le if (mTouched) { } et tous les dessins là-bas. –
Pouvez-vous s'il vous plaît jeter un oeil à cette question aussi: - http://stackoverflow.com/questions/29297931/custom-views-inside-canvas-android –