C'est la première fois que j'utilise libgdx et je voudrais essayer l'application par défaut fournie après la configuration gdx-setup-ui
. Il fonctionne très bien quand je frappe le bouton d'exécution sur Eclipse comme il l'a montrélibgdx Android a échoué au lancement
[2014-05-01 21:40:14 - my-gdx-game-android] Uploading my-gdx-game-android.apk onto device 'emulator-5554'
[2014-05-01 21:40:15 - my-gdx-game-android] Installing my-gdx-game-android.apk...
[2014-05-01 21:40:16 - my-gdx-game-android] Success!
[2014-05-01 21:40:16 - my-gdx-game-android] Starting activity com.me.mygdxgame.MainActivity on device emulator-5554
[2014-05-01 21:40:16 - my-gdx-game-android] ActivityManager: WARNING: linker: libdvm.so has text relocations. This is wasting memory and is a security risk. Please fix.
[2014-05-01 21:40:16 - my-gdx-game-android] ActivityManager: Starting: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] cmp=com.me.mygdxgame/.MainActivity }
mais sur l'émulateur dire malheureusement, mon LibGDX
jeu est arrêté.
Ceux-ci sont présentées dans le LogCat:
05-01 17:02:04.936: D/dalvikvm(2034): Trying to load lib /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78
05-01 17:02:04.936: D/dalvikvm(2034): Added shared lib /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78
05-01 17:02:04.936: D/dalvikvm(2034): No JNI_OnLoad found in /data/app-lib/com.me.mygdxgame-1/libgdx.so 0xb103cb78, skipping init
05-01 17:02:04.936: D/AndroidRuntime(2034): Shutting down VM
05-01 17:02:04.936: W/dalvikvm(2034): threadid=1: thread exiting with uncaught exception (group=0xb0d34b20)
05-01 17:02:04.996: E/AndroidRuntime(2034): FATAL EXCEPTION: main
05-01 17:02:04.996: E/AndroidRuntime(2034): Process: com.me.mygdxgame, PID: 2034
05-01 17:02:04.996: E/AndroidRuntime(2034): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.me.mygdxgame/com.me.mygdxgame.MainActivity}: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2195)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2245)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.access$800(ActivityThread.java:135)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1196)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.os.Handler.dispatchMessage(Handler.java:102)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.os.Looper.loop(Looper.java:136)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.main(ActivityThread.java:5017)
05-01 17:02:04.996: E/AndroidRuntime(2034): at java.lang.reflect.Method.invokeNative(Native Method)
05-01 17:02:04.996: E/AndroidRuntime(2034): at java.lang.reflect.Method.invoke(Method.java:515)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:779)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:595)
05-01 17:02:04.996: E/AndroidRuntime(2034): at dalvik.system.NativeStart.main(Native Method)
05-01 17:02:04.996: E/AndroidRuntime(2034): Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Libgdx requires OpenGL ES 2.0
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:121)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:101)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:94)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidApplication.init(AndroidApplication.java:130)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:96)
05-01 17:02:04.996: E/AndroidRuntime(2034): at com.me.mygdxgame.MainActivity.onCreate(MainActivity.java:15)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.Activity.performCreate(Activity.java:5231)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1087)
05-01 17:02:04.996: E/AndroidRuntime(2034): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2159)
05-01 17:02:04.996: E/AndroidRuntime(2034): ... 11 more
Aussi, j'ai supprimé la ligne cfg.useGL20 = true;
dans le MainActivity.java
car il continue à me donner l'erreur et j'ai essayé de solution rapide, il ne fonctionne pas. J'ai vraiment besoin d'être utilisé dans un émulateur car je ne possède pas de périphérique Android.
Je pense que Android Emulator ne supporte pas OpenGL ES 2.0 et LibGDX ne supporte pas
Phonbopit
duplication possible de [LibGDX Hello-World Project ne fonctionne pas] (http://stackoverflow.com/questions/22703940/libgdx-hello-world-project-does-not-work) –
Oh mon dieu, genymotion a bien fonctionné pour moi! Merci pour la réponse: D – SourCreamOnion