2009-06-30 6 views

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87

est ici une classe yanked d'une application que j'ai écrit un an ou deux:

public sealed class Wallpaper 
{ 
    Wallpaper() { } 

    const int SPI_SETDESKWALLPAPER = 20; 
    const int SPIF_UPDATEINIFILE = 0x01; 
    const int SPIF_SENDWININICHANGE = 0x02; 

    [DllImport("user32.dll", CharSet = CharSet.Auto)] 
    static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni); 

    public enum Style : int 
    { 
     Tiled, 
     Centered, 
     Stretched 
    } 

    public static void Set(Uri uri, Style style) 
    { 
     System.IO.Stream s = new System.Net.WebClient().OpenRead(uri.ToString()); 

     System.Drawing.Image img = System.Drawing.Image.FromStream(s); 
     string tempPath = Path.Combine(Path.GetTempPath(), "wallpaper.bmp"); 
     img.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp); 

     RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true); 
     if (style == Style.Stretched) 
     { 
      key.SetValue(@"WallpaperStyle", 2.ToString()); 
      key.SetValue(@"TileWallpaper", 0.ToString()); 
     } 

     if (style == Style.Centered) 
     { 
      key.SetValue(@"WallpaperStyle", 1.ToString()); 
      key.SetValue(@"TileWallpaper", 0.ToString()); 
     } 

     if (style == Style.Tiled) 
     { 
      key.SetValue(@"WallpaperStyle", 1.ToString()); 
      key.SetValue(@"TileWallpaper", 1.ToString()); 
     } 

     SystemParametersInfo(SPI_SETDESKWALLPAPER, 
      0, 
      tempPath, 
      SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE); 
    } 
} 

Je ne l'ai pas testé intensivement, donc utiliser à vos propres risques.

+0

Cela ne fera que définir les fichiers BMP. Si je veux définir un JPEG quelle est la méthode? – Sauron

+1

Je ne sais pas si windows supporte jpeg comme fond d'écran ... il convertit d'autres images en bmp avant de configurer comme fond d'écran (corrigez-moi si je me trompe) si c'est le cas, vous devez faire la conversion en –

+5

ceci pour les jpeg juste bien. Juste parce que son appelé un bmp dans le code ci-dessus ne le limite pas. il travaillera * probablement * pour les pngs et les gifs ainsi que d'autres, mais je n'ai pas vérifié cela. –

-2

réponse de Tordre Neal N pour Gifs:

private const int SPI_SETDESKWALLPAPER = 20; 
private const int SPIF_UPDATEINIFILE = 0x01; 
private const int SPIF_SENDWININICHANGE = 0x02; 

[DllImport("user32.dll", CharSet = CharSet.Auto)] 
private static extern int SystemParametersInfo(int uAction, int uParam, string lpvParam, int fuWinIni); 

public enum Style : int 
{ 
    Tiled, 
    Centered, 
    Stretched 
} 

/// <summary> 
/// Loops numFrames times, animating the desktop background as the given gif. 
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// If numFrames is negative this will loop forever 
/// </summary> 
/// <param name="gifPath">The gif to be animated</param> 
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param> 
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this especially at first.</param> 
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param> 
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param> 
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames) 
{ 
    Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, transparencyReplace, framesPerSecond, style, numFrames)); 
    workerThread.Start(); 
} 

/// <summary> 
/// Loops numFrames times, animating the desktop background as the given gif. 
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// If num frames is negative this will loop forever. 
//// <summary> 
/// <param name="gifPath">The gif to be animated</param> 
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param> 
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param> 
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param> 
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param> 
public static void SetDesktopBackgroundAsGifAsync(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames) 
{ 
    Thread workerThread = new Thread(() => SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames)); 
    workerThread.Start(); 
} 

/// <summary> 
/// Loops numFrames times, animating the desktop background as the given gif. 
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// if numFrames is negative this will loop forever 
/// </summary> 
/// <param name="gifPath">The gif to be animated</param> 
/// <param name="transparencyReplace">If the gif has transparency, it will be "replaced" with this color.</param> 
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param> 
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param> 
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param> 
public static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Color transparencyReplace, int framesPerSecond, Style style, int numFrames) 
{ 
    if (!File.Exists(gifPath)) 
     throw new Exception("Given gif: '" + gifPath + "' not found"); 

    FileStream gifFile = new FileStream(gifPath, FileMode.Open); 

    GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad); 

    if (gifDecoder.Frames.Count == 0) 
     throw new Exception("No frames in given gif"); 

    Bitmap backgroundImage = new Bitmap(gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb); 

    using(Graphics g = Graphics.FromImage(backgroundImage)) 
    { 
     g.FillRectangle(new System.Drawing.SolidBrush(transparencyReplace), 0, 0, gifDecoder.Frames[0].PixelWidth, gifDecoder.Frames[0].PixelHeight); 
    } 

    gifFile.Close(); 

    SetDesktopBackgroundAsGif(gifPath, backgroundImage, framesPerSecond, style, numFrames); 
} 

/// <summary> 
/// Loops infinitely, animating the desktop background as the given gif. 
/// Remember this will sorta bog down your computer, and probably isn't best to be running 24/7. 
/// </summary> 
/// <param name="gifPath">The gif to be animated</param> 
/// <param name="backgroundImage">Image to render the gif on top of (because of transparency)</param> 
/// <param name="framesPerSecond">How many frames to play per second. This is a max: most likely it will be a little slower than this.</param> 
/// <param name="style">Whether to tile, center, or stretch each gif frame as it's played.</param> 
/// <param name="numFrames">The number of frames to play. If negative, this method will loop forever.</param> 
private static void SetDesktopBackgroundAsGif(string gifPath, System.Drawing.Image backgroundImage, int framesPerSecond, Style style, int numFrames) 
{ 
    if (!File.Exists(gifPath)) 
     throw new Exception("Given gif: '" + gifPath + "' not found"); 

    FileStream gifFile = new FileStream(gifPath, FileMode.Open); 

    GifBitmapDecoder gifDecoder = new GifBitmapDecoder(gifFile, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad); 

    if (gifDecoder.Frames.Count == 0) 
     throw new Exception("No frames in given gif"); 

    Console.WriteLine("Saving frames to temporary files:"); 

    int numFramesSoFar = 0; 

    for (int i = 0; i < gifDecoder.Frames.Count; i++) 
    { 
     BitmapFrame gifFrame = gifDecoder.Frames[i]; 
     PngBitmapEncoder pngEncoder = new PngBitmapEncoder(); 
     pngEncoder.Frames.Add(gifFrame); 
     MemoryStream pngStream = new MemoryStream(); 
     pngEncoder.Save(pngStream); 
     Image frameImage = Image.FromStream(pngStream); 
     Bitmap bmp = new Bitmap(frameImage.Width, frameImage.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb); 
     using (Graphics g = Graphics.FromImage(bmp)) 
     { 
      g.DrawImage(backgroundImage, 0, 0); 
      g.DrawImageUnscaled(frameImage, 0, 0); 
     } 
     string tempPath = Path.Combine(Path.GetTempPath(), gifPath + i + ".bmp"); 
     bmp.Save(tempPath, System.Drawing.Imaging.ImageFormat.Bmp); 

     Console.WriteLine("Saved frame " + i); 

     numFramesSoFar++; 

     if (numFrames >= 0 && numFramesSoFar >= numFrames) break; 
    } 

    Console.WriteLine("Setting frames to desktop background at about " + framesPerSecond + " FPS"); 

    // 1.0/... to convert to seconds per frame (instead of frames per second) 
    // * 1000 to convert to milliseconds per frame 
    // * 1000 to convert to microseconds per frame 
    // * 10 to convert to 0.1s of microseconds per frame = 100s of nanoseconds per frame 
    long ticksBetweenFrames = (long)Math.Round(1.0/framesPerSecond) * 1000*1000*10; 

    Stopwatch timer = new Stopwatch(); 
    timer.Start(); 

    numFramesSoFar = 0; 

    while(numFrames < 0 || numFramesSoFar < numFrames) 
    { 
     for (int i = 0; i < gifDecoder.Frames.Count; i++) 
     { 
      // Sleep until we're at the desired frame rate, if needed. 
      if(ticksBetweenFrames > timer.ElapsedTicks) 
       Thread.Sleep(new TimeSpan(Math.Max(0, ticksBetweenFrames - timer.ElapsedTicks))); 

      timer.Restart(); 

      // From http://stackoverflow.com/a/1061682/2924421 

      string filePath = Path.Combine(Path.GetTempPath(), "wallpaper" + i + ".bmp"); 

      RegistryKey key = Registry.CurrentUser.OpenSubKey(@"Control Panel\Desktop", true); 

      if (style == Style.Stretched) 
      { 
       key.SetValue(@"WallpaperStyle", 2.ToString()); 
       key.SetValue(@"TileWallpaper", 0.ToString()); 
      } 

      if (style == Style.Centered) 
      { 
       key.SetValue(@"WallpaperStyle", 1.ToString()); 
       key.SetValue(@"TileWallpaper", 0.ToString()); 
      } 

      if (style == Style.Tiled) 
      { 
       key.SetValue(@"WallpaperStyle", 1.ToString()); 
       key.SetValue(@"TileWallpaper", 1.ToString()); 
      } 

      SystemParametersInfo(SPI_SETDESKWALLPAPER, 
       0, 
       filePath, 
       SPIF_UPDATEINIFILE | SPIF_SENDWININICHANGE); 

      numFramesSoFar++; 

      if (numFrames >= 0 && numFramesSoFar >= numFrames) break; 
     } 
    } 

    gifFile.Close(); 
} 

Notez également que vous devez utiliser:

using Microsoft.Win32; 
using System; 
using System.Collections.Generic; 
using System.Diagnostics; 
using System.Drawing; 
using System.IO; 
using System.Linq; 
using System.Runtime.InteropServices; 
using System.Text; 
using System.Threading; 
using System.Threading.Tasks; 
using System.Windows.Media; 
using System.Windows.Media.Imaging; 

Enfin, faites un clic droit sur votre projet, Ajouter une référence et (dans les assemblées et cadre) ajoutez Presentation Core, System.Xaml et WindowsBase. Ensuite, faites un clic droit sur votre projet et allez dans Propriétés, et assurez-vous que le framework cible est .Net Framework. 4.5. Si vous modifiez cela, vous devrez peut-être redémarrer Visual Studio.

+2

Bien sûr, il encombre la machine. Il y a une boucle infinie bloquante avec un appel à 'Thread.Sleep' lancé au hasard. Il y a de bien meilleures façons d'attendre que le temps passe. –

+0

Non, je pense que cela a plus à voir avec l'appel à SystemParametersInfo (disons, 10 fois par seconde). Le bureau n'est pas destiné à être rafraîchi comme ça. Ceci est mis en évidence par "l'explorateur" allant de 0% à 6-12% de l'utilisation du processeur, simplement en exécutant un programme qui appelle cette méthode. J'ai ajusté ma réponse, ajoutant des méthodes asynchrones et faisant l'appel au thread. Dormir moins spammy (se produit seulement si nécessaire). D'autres préoccupations flagrantes? – Phylliida

+0

J'ai pensé à l'ajuster pour arrêter les threads par une autre méthode, mais cela semble aller trop loin pour une méthode qui n'est probablement pas une bonne pratique en premier lieu. – Phylliida

7

Bases sur this useful answer, j'ai également fait my own app pour définir la résolution d'écran correspondant papier peint. Mais les paramètres du registre étaient erronés.

Voici les valeurs correctes (testées sur Win 7, Win 8.1, Win 10).

if (style == Style.Fill) 
{ 
    key.SetValue(@"WallpaperStyle", 10.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
} 
if (style == Style.Fit) 
{ 
    key.SetValue(@"WallpaperStyle", 6.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
} 
if (style == Style.Span) // Windows 8 or newer only! 
{ 
    key.SetValue(@"WallpaperStyle", 22.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
} 
if (style == Style.Stretch) 
{ 
    key.SetValue(@"WallpaperStyle", 2.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
} 
if (style == Style.Tile) 
{ 
    key.SetValue(@"WallpaperStyle", 0.ToString()); 
    key.SetValue(@"TileWallpaper", 1.ToString()); 
} 
if (style == Style.Center) 
{ 
    key.SetValue(@"WallpaperStyle", 0.ToString()); 
    key.SetValue(@"TileWallpaper", 0.ToString()); 
} 
+0

Pourquoi utiliser (nombre) .ToString()? Pourquoi pas "(numéro)"? – HighTechProgramming15

+0

Bien sûr que vous le pouvez. C'est une question de concept - je l'ai écrit de cette façon parce que quelqu'un d'autre l'a fait. – badsamaritan

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