Vous pouvez utiliser setMouseHandler
pour affecter une fonction qui sera appelée lorsque vous cliquez dans la fenêtre. Par exemple, si vous cliquez dans la partie gauche de la fenêtre, elle dessine un rectangle, si vous cliquez dans la partie droite de la fenêtre, elle dessine un cercle.
Vous pouvez ouvrir le fichier graphics.py
et voir tout le code. C'est la méthode la plus rapide pour voir quelles fonctions vous pouvez utiliser.
from graphics import *
# --- functions ---
def on_click(point):
# inform function to use global variable
global win
if point.x > win.width//2:
c = Circle(point, 10)
c.draw(win)
else:
a = Point(point.x - 10, point.y - 10)
b = Point(point.x + 10, point.y + 10)
r = Rectangle(a, b)
r.draw(win)
def main():
# inform function to use global variable
global win
win = GraphWin("My Circle", 500, 500)
win.setMouseHandler(on_click)
win.getKey()
win.close()
# --- start ---
# create global variable
win = None
main()
BTW:graphics
utilise Tkinter
qui a des widgets Button
, Label
, Text
, etc. Il peut utiliser canvas.create_window()
pour ajouter un widget sur la toile.
Tkinter
a également la fonction after(miliseconds, function_name)
qui vous permet d'exécuter la fonction périodiquement - ie. pour mettre à jour l'heure.
Exemple
from graphics import *
import datetime
# --- classes ---
class _Widget():
def __init__(self, x, y, w, h, **options):
self.x = x
self.y = y
self.w = w
self.h = h
self.options = options
def draw(self, canvas, **options):
return None
def set(self, **options):
self.widget.config(options)
def get(self, **options):
self.widget.cget(options)
class Button(_Widget):
def draw(self, canvas, **options):
x, y = canvas.toScreen(self.x, self.y) # ???
self.widget = tk.Button(canvas, self.options)
return canvas.create_window((x, y), options, width=self.w, height=self.h, window=self.widget, anchor='nw')
class Label(_Widget):
def draw(self, canvas, **options):
x, y = canvas.toScreen(self.x, self.y) # ???
self.widget = tk.Label(canvas, self.options)
return canvas.create_window((x, y), options, width=self.w, height=self.h, window=self.widget, anchor='nw')
# --- functions ---
def on_start():
#global b1, b2
global running
b1.set(state='disabled')
b2.set(state='normal')
running = True
# run first time
update_time()
print("START")
def on_stop():
#global b1, b2
global running
b1.set(state='normal')
b2.set(state='disabled')
l.set(text="Controls:")
running = False
print("STOP")
def update_time():
#global l
#global running
if running:
l.set(text=datetime.datetime.now().strftime("%H:%M:%S"))
# run again after 1000ms (1s)
win.after(1000, update_time)
# --- main ---
def main():
global win, l, b1, b2
win = GraphWin("My Buttons", 500, 500)
l = Label(0, 0, 100, 50, text="Controls:")
l.draw(win)
b1 = Button(100, 0, 100, 50, text="START", command=on_start)
b1.draw(win)
b2 = Button(200, 0, 100, 50, text="STOP", command=on_stop, state='disabled')
b2.draw(win)
win.getKey()
win.close()
# --- global variable to access in functions ---
win = None
l = None
b1 = None
b2 = None
running = False
# --- start ---
main()
Tkinter: Canvas, Button, other
EDIT: exemple de travail
from graphics import *
def isBetween(x, end1, end2):
return end1 <= x <= end2 or end2 <= x <= end1
def isInside(point, startImage):
x = startImage.getAnchor().getX()
y = startImage.getAnchor().getY()
w = startImage.getWidth()/2
h = startImage.getHeight()/2
pt1_x = x - w
pt1_y = y - h
pt2_x = x + w
pt2_y = y + h
return isBetween(point.getX(), pt1_x, pt2_x) and \
isBetween(point.getY(), pt1_y, pt2_y)
def getChoice(event):
global hour, minute, sec
global running
point = Point(round(event.x), round(event.y))
if isInside(point, startImage):
sec = 0
minute = 0
hour = 0
running = True
update_time()
if isInside(point, stopImage):
running = False
def update_time():
global hour, minute, sec
#global timeText
#global win
sec += 1
if sec == 60:
sec = 0
minute += 1
if minute == 60:
minute = 0
hour += 1
timeText.setText('{}:{}:{}'.format(hour, minute, sec))
if running:
win.after(1000, update_time)
else:
timeText.setText('')
def layout():
global win
global stopWatchImage
global startImage
global stopImage
global lapImage
global timeText
win = GraphWin('Stopwatch', 600, 600)
#win.yUp()
#Assigning images
stopWatchImage = Image(Point(300, 300), "stopwatch.png")
startImage = Image(Point(210, 170), "startbutton.png")
stopImage = Image(Point(390, 170), "stopbutton.png")
lapImage = Image(Point(300, 110), "lapbutton.png")
#Drawing images
stopWatchImage.draw(win)
startImage.draw(win)
stopImage.draw(win)
lapImage.draw(win)
timeText = Text(Point(300,260), '')
timeText.setSize(30)
timeText.draw(win)
win.setMouseHandler(getChoice)
win.getKey()
# --- global variable ---
win = None
stopWatchImage = None
startImage = None
stopImage = None
lapImage = None
timeText = None
running = False
# --- start ---
layout()
question de modifier, le code de mise en surbrillance et utilisez le bouton '{}' pour formater correctement le code. Maintenant vous avez tort indentions. – furas
J'ai modifié le code en conséquence. – Sammy