je suis nouveau ici, je suis en train de faire un jeu vidéo pour Android avec sdk couronne, mais je suis coincé avec la création de particules au hasard sur le fond, est le code ici:Impossible de reculer le groupe! Corona SDK
local menu = composer.newScene()
function menu:create(event)
local bg = self.view
local particlesGroup = self.view
local sceneGroup = self.view
blackLayer = display.newImageRect( "black_layer.png", 1280, 300)
blackLayer.y = display.contentCenterY + 150
blackLayer.x = display.contentCenterX
blackLayer.alpha = 0.6
background = display.newImageRect("background.png", 1280 , 720)
background.x = display.contentCenterX
background.y = display.contentCenterY
playBtn = widget.newButton({
id="playBtn",
x=display.contentCenterX+350,
y=blackLayer.y,
labelColor = { default={0.922, 0.938, 0.941}, over={0.9, 0.3, 0.234, 0.6}},
label = "Play Now",
defaultFile = "redBtn.png",
overFile = "whiteBtn.png",
width = 200,
height = 200,
fontSize = 30,
font = "Fonts/Raleway-Bold.ttf",
--onRelease = composer.gotoScene("game")
})
settingsBtn = widget.newButton({
id="playBtn",
x=display.contentCenterX,
y=blackLayer.y-50,
font = "Fonts/Raleway-Bold.ttf",
label = "Settings",
defaultFile = "rectWhiteBtn.png",
overFile = "rectRedBtn.png",
width =250,
height = 100,
fontSize = 30,
labelColor = { default={0.9, 0.3, 0.234} , over={0.922, 0.938, 0.941, 0.6} },
onRelease = gotoSettings
})
highScoresBtn = widget.newButton({
id="highScoresBtn",
x=display.contentCenterX,
y=settingsBtn.y + 100,
font = "Fonts/Raleway-Bold.ttf",
label = "High Scores",
defaultFile = "rectWhiteBtn.png",
overFile = "rectRedBtn.png",
width =250,
height = 100,
fontSize = 30,
labelColor = { default={0.9, 0.3, 0.234} , over={0.922, 0.938, 0.941, 0.6} },
--onRelease = composer.gotoScene("highScores")
})
bg:insert(background)
sceneGroup:insert(blackLayer)
sceneGroup:insert(playBtn)
sceneGroup:insert(settingsBtn)
sceneGroup:insert(highScoresBtn)
function generateParticles()
local xy=math.random(30,70)
local newParticle = display.newImageRect(particlesGroup, objectSheet , math.random(13), xy, xy)
newParticle.x = (math.random(1280)*math.random(88932))%1280
newParticle.y = (math.random(720)*math.random(13546))%720
newParticle.alpha = 0
transition.to(newParticle, {alpha=1, time=150, onComplete=dimParticle, onCompleteParams=newParticle})
end
function generateParticlesSmall()
local xy=math.random(5,15)
local newParticle = display.newImageRect(particlesGroup, objectSheet , 1, xy, xy)
newParticle.x = (math.random(1280)*math.random(88932))%1280
newParticle.y = (math.random(720)*math.random(13546))%720
newParticle.alpha = 0
transition.to(newParticle, {alpha=1, time=150, onComplete=dimParticle, onCompleteParams=newParticle})
end
end
function menu:show(event)
local bg = self.view
local particlesGroup = self.view
local sceneGroup = self.view
local phase = event.phase
if (phase == "will") then
bigPTimer1=timer.performWithDelay(1, generateParticles, 0)
-- Start the timer wich call 'generateParticles' for each ms
smallPTimer=timer.performWithDelay(1, generateParticlesSmall, 0)
-- Start the timer wich call 'generateParticlesSmall' for each ms
particlesGroup:toBack()
elseif (phase == "did") then
if event.phase=="began"then
end
if event.phase=="ended"then
end
end
end
function menu:hide(event)
local bg = self.view
local particlesGroup = self.view
local sceneGroup = self.view
local phase = event.phase
if (phase == "will") then
-- Code here runs when the scene is still off screen (but is about to come on screen)
elseif (phase == "did") then
-- Code here runs when the scene is entirely on screen
end
end
function menu:destroy(event)
local bg = self.view
local particlesGroup = self.view
local sceneGroup = self.view
end
--Funzioni
local function gotoGame()
composer.gotoScene("game")
end
local function gotoHighScores()
composer.gotoScene("highscores")
end
function gotoSettings()
reproduceEffet1()
timer.cancel(bigPTimer1)
timer.cancel(smallPTimer)
composer.gotoScene("settings", options)
end
--funzioni
local function removetotally(particle)
display.remove(particle)
end
function dimParticle(particle)
transition.to(particle, {alpha=0, time=500, onComplete = removetotally, onCompleteParams = particle})
end
--
menu:addEventListener("create", menu)
menu:addEventListener("show", menu)
menu:addEventListener("hide", menu)
menu:addEventListener("destroy", menu)
--
return menu
Toutes les fonctions fonctionnent parfaitement, mais le problème est que je ne peux pas reculer le groupe de particules, entre bg et sceneGroup.
Merci de m'écouter.