2017-06-06 3 views
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Quelqu'un at-il utiliser cocos2d js avec ips?Cocos2d js (Cocos2d x 3.14) sur android avec deepstream io

J'ai essayé d'utiliser js client deepstream mais il semble être l'échec lorsque vous essayez de se connecter au serveur via le réseau (websocket):

c'est journal adb:

06-06 09:43:19.227: D/cocos2d-x debug info(26288): connectDeepStream [object Object] [email protected]/src/modules/Actions/Player.js:22:13,

06-06 09:43:19.232: D/WebSocket.cpp(26288): WebSocket thread start, helper instance: 0x97987760

06-06 09:43:19.237: D/WebSocket.cpp(26288): NOTICE: Initial logging level 911

06-06 09:43:19.237: D/WebSocket.cpp(26288): NOTICE: Libwebsockets version: 2.1.0 [email protected]

06-06 09:43:19.237: D/WebSocket.cpp(26288): NOTICE: IPV6 compiled in and enabled

06-06 09:43:19.237: D/WebSocket.cpp(26288): NOTICE: libev support not compiled in

06-06 09:43:19.237: D/WebSocket.cpp(26288): NOTICE: libuv support not compiled in

06-06 09:43:19.237: D/WebSocket.cpp(26288): NOTICE: Threads: 1 each 1024 fds

06-06 09:43:19.237: D/WebSocket.cpp(26288): NOTICE: mem: platform fd map: 4096 bytes

06-06 09:43:19.237: D/WebSocket.cpp(26288): NOTICE: Compiled with OpenSSL support

06-06 09:43:19.247: D/WebSocket.cpp(26288): NOTICE: mem: per-conn:
376 bytes + protocol rx buf

06-06 09:43:19.247: D/WebSocket.cpp(26288): protocol: ws, host: ...*, port: 3512, path: deepstream

06-06 09:43:19.247: D/WebSocket.cpp(26288): NOTICE: Creating Vhost 'default' port -1, 1 protocols, IPv6 on

06-06 09:43:19.252: D/WebSocket.cpp(26288): NOTICE: lws_protocol_init

06-06 09:43:19.252: D/WebSocket.cpp(26288): WebSocket (0xae824ed0) Unhandled websocket event: 32

06-06 09:43:19.252: D/WebSocket.cpp(26288): WebSocket (0xae824ed0) Unhandled websocket event: 29

06-06 09:43:19.257: D/WebSocket.cpp(26288): WebSocket (0xae824ed0) Unhandled websocket event: 24

06-06 09:43:19.267: D/WebSocket.cpp(26288): WebSocket (0xae824ed0) onConnectionError, state: 0 ...

06-06 09:43:19.267: D/WebSocket.cpp(26288): WebSocket (0xae824ed0) onConnectionClosed, state: 2 ...

06-06 09:43:19.267: D/WebSocket.cpp(26288): onConnectionClosed, WebSocket (0xae824ed0) is closing by server.

06-06 09:43:19.267: D/WebSocket.cpp(26288): WebSocket (0xae824ed0) onConnectionClosed DONE!

06-06 09:43:19.267: D/WebSocket.cpp(26288): WebSocket (0xae824ed0) Unhandled websocket event: 45

06-06 09:43:19.267: D/WebSocket.cpp(26288): WebSocket (0xae824ed0) Unhandled websocket event: 33

06-06 09:43:19.267: D/WebSocket.cpp(26288): WebSocket (0xae824ed0) onConnectionClosed, state: 3 ...

06-06 09:43:19.282: D/cocos2d-x debug info(26288): _onError [object Object] object

06-06 09:43:19.282: D/cocos2d-x debug info(26288): [object Object]

06-06 09:43:19.282: D/cocos2d-x debug info(26288): {"type":"error"}

06-06 09:43:19.287: D/WebSocket.cpp(26288): In the destructor of WebSocket (0xae824ed0)

06-06 09:43:19.287: D/WebSocket.cpp(26288): before join ws thread

06-06 09:43:19.292: D/WebSocket.cpp(26288): NOTICE: lws_context_destroy

06-06 09:43:19.292: D/WebSocket.cpp(26288): WebSocket thread exit, helper instance: 0x97987760

06-06 09:43:19.292: D/WebSocket.cpp(26288): after join ws thread

06-06 09:43:19.317: D/cocos2d-x debug info(26288): C connectionError [object Object] string

06-06 09:43:19.317: D/cocos2d-x debug info(26288): error: string

06-06 09:43:19.317: D/cocos2d-x debug info(26288): [object Object]

06-06 09:43:19.317: D/cocos2d-x debug info(26288): connectionError

06-06 09:43:19.317: D/cocos2d-x debug info(26288): C

j'ai essayé de connecter le contenu de erreur, mais c'est seulement "{" type ":" erreur "}".

Le code est si simple. Je commence seulement un serveur deepstream et essaie de se connecter au serveur sur le client Android (js cocos2d-js)

comme ceci:

this.client = deepstream(CCDefine.DeepStreamServer).login({username: arg.username, password: arg.password},function(success,data){ 


cc.log(success,data) 

     if(success){ 
      cc.log('Deep stream connect success') 

     }else{ 
      cc.log('Deep stream connect false') 
     } 
    }) 

Je trouve que libwebsockets cocos utilisation sans libuv tout en deepstream utiliser. peut-il problème? J'ai essayé de compiler libwebsockets avec libuv pour android mais j'ai échoué.

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Il est difficile de dire quel est le problème ici, mais il semble que l'API WebSocket puisse être incompatible. Pourriez-vous essayer de consigner le contenu de l'objet d'erreur dans le gestionnaire d'erreurs deepstream? Si vous pouviez poster un petit échantillon de code, ce serait génial aussi.