Je crée un simple affichage de texture qui restitue essentiellement les images vidéo au format BGRA via l'affichage Metal. Je suis les mêmes étapes que celles décrites dans la session Metal WWDC. Mais j'ai des problèmes dans la création de l'encodeur de rendu. Mon code estMetal Framework sur macOS
id <MTLDevice> device = MTLCreateSystemDefaultDevice();
id<MTLCommandQueue> commandQueue = [device newCommandQueue];
id<MTLLibrary> library = [device newDefaultLibrary];
// Create Render Command Descriptor.
MTLRenderPipelineDescriptor* renderPipelineDesc = [MTLRenderPipelineDescriptor new];
renderPipelineDesc.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
renderPipelineDesc.vertexFunction = [library newFunctionWithName:@"basic_vertex"];
renderPipelineDesc.fragmentFunction = [library newFunctionWithName:@"basic_fragment"];
NSError* error = nil;
id<MTLRenderPipelineState> renderPipelineState = [device newRenderPipelineStateWithDescriptor:renderPipelineDesc
error:&error];
id<MTLCommandBuffer> commandBuffer = [commandQueue commandBuffer];
MTLRenderPassDescriptor* renderPassDesc = [MTLRenderPassDescriptor renderPassDescriptor];
id<CAMetalDrawable> drawable = [_metalLayer nextDrawable];
MTLRenderPassColorAttachmentDescriptor* colorAttachmentDesc = [MTLRenderPassColorAttachmentDescriptor new];
colorAttachmentDesc.texture = drawable.texture;
colorAttachmentDesc.loadAction = MTLLoadActionLoad;
colorAttachmentDesc.storeAction = MTLStoreActionStore;
colorAttachmentDesc.clearColor = MTLClearColorMake(0, 0, 0, 1);
[renderPassDesc.colorAttachments setObject:colorAttachmentDesc atIndexedSubscript:0];
[inTexture replaceRegion:region
mipmapLevel:0
withBytes:imageBytes
bytesPerRow:CVPixelBufferGetBytesPerRow(_image)];
id<MTLRenderCommandEncoder> renderCmdEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDesc];
[renderCmdEncoder setRenderPipelineState:_renderPipelineState];
[renderCmdEncoder endEncoding];
Ce plantages de code dans la ligne en disant "Non Render cibles trouvées" id = renderCmdEncoder [commandBuffer renderCommandEncoderWithDescriptor: renderPassDesc]; Je ne suis pas en mesure de déterminer où et comment définir la cible de rendu.