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Voici le code:Bounce Game dans Tkinter. Confère erreur « ne peut invoquer « mise à jour » commande: application a été détruite »
from tkinter import *
import random
import time
class Ball:
def __init__(self, canvas, paddle, color):
self.canvas = canvas
self.paddle = paddle
self.id = canvas.create_oval(10, 10, 25, 25, fill=color)
starts = [-3, -2, -1, 1, 2, 3]
random.shuffle(starts)
self.x = starts[0]
self.y = -3
self.canvas_height = canvas.winfo_height()
self.canvas_width = canvas.winfo_width()
self.is_hitting_bottom = False
canvas.move(self.id, 245, 100)
def draw(self):
self.canvas.move(self.id, self.x, self.y)
pos = self.canvas.coords(self.id)
if pos[1] <= 0:
self.y = 1
if pos[3] >= self.canvas_height:
# self.y = -1
self.is_hitting_bottom = True
if self.hit_top_paddle(pos) == True:
self.y = -3
if self.hit_bottom_paddle(pos) == True:
self.y = 1
if pos[0] <= 0:
self.x = 3
if pos[2] >= self.canvas_width:
self.x = -3
def hit_top_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
return True
return False
def hit_bottom_paddle(self, pos):
paddle_pos = self.canvas.coords(self.paddle.id)
if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
if pos[1] >= paddle_pos[1] and pos[1] <= paddle_pos[3]:
return True
return False
class Paddle:
def __init__(self, canvas, color):
self.canvas = canvas
self.id = canvas.create_rectangle(0, 0, 100, 10, fill=color)
self.x = 0
self.canvas_width = canvas.winfo_width()
canvas.move(self.id, 200, 300)
canvas.bind_all('<KeyPress-Left>', self.move_left)
canvas.bind_all('<KeyPress-Right>', self.move_right)
def draw(self):
self.canvas.move(self.id, self.x, 0)
pos = self.canvas.coords(self.id)
if pos[0] <= 0:
self.x = 0
if pos[2] >= self.canvas_width:
self.x = 0
def move_left(self, event):
self.x = -2
def move_right(self, event):
self.x = 2
tk = Tk()
tk.title('Game')
canvas = Canvas(tk, width=550, height=400, bd=0, highlightthickness=0)
canvas.pack()
tk.update()
paddle = Paddle(canvas, 'blue')
ball = Ball(canvas, paddle, 'red')
while 1:
if ball.is_hitting_bottom == False:
ball.draw()
paddle.draw()
tk.update_idletasks()
tk.update()
time.sleep(0.01)
Après avoir exécuté cela, il donne l'erreur suivante:
self.tk.call('update', 'idletasks')
_tkinter.TclError: can't invoke "update" command: application has been destroyed
Je ne peux pas reproduire votre problème. Le jeu joue bien pour moi. Cette erreur ne vient que lorsque je ferme la fenêtre, ce qui est parfaitement attendu puisque, ce faisant, je détruis l'application. – iCodez