Voici Réponse
String text2 = "Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. ";
Spannable spannable = new SpannableString(text2);
spannable.setSpan(new TopImageSpan(mActivity, R.mipmap.start_quote_green), 0, 1, Spannable.SPAN_INCLUSIVE_INCLUSIVE);
spannable.setSpan(new TopImageSpan(mActivity, R.mipmap.end_quote_green), text2.length()-1, text2.length(), Spannable.SPAN_INCLUSIVE_INCLUSIVE);
inspirationalActivityInspirationalTextTv.setText(spannable, TextView.BufferType.SPANNABLE);
TopImageSpan classe pour Aligner en haut avec le texte
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.support.annotation.NonNull;
import android.text.style.DynamicDrawableSpan;
import android.text.style.ImageSpan;
import java.lang.ref.WeakReference;
/**
* Created by Humayoon on 8/10/17.
*/
public class TopImageSpan extends ImageSpan {
private WeakReference<Drawable> mDrawableRef;
public static boolean startQuote = false,EndQuote = true;
public TopImageSpan(Context context, final int drawableRes) {
super(context, drawableRes);
}
@Override
public int getSize(Paint paint, CharSequence text,
int start, int end,
Paint.FontMetricsInt fm) {
Drawable d = getCachedDrawable();
Rect rect = d.getBounds();
if (fm != null) {
Paint.FontMetricsInt pfm = paint.getFontMetricsInt();
// keep it the same as paint's fm
fm.ascent = pfm.ascent;
fm.descent = pfm.descent;
fm.top = pfm.top;
fm.bottom = pfm.bottom;
}
return rect.right;
}
@Override
public void draw(@NonNull Canvas canvas, CharSequence text,
int start, int end, float x,
int top, int y, int bottom, @NonNull Paint paint) {
Drawable b = getCachedDrawable();
canvas.save();
int drawableHeight = b.getIntrinsicHeight();
int fontAscent = paint.getFontMetricsInt().ascent;
int fontDescent = paint.getFontMetricsInt().descent;
int transY = bottom - b.getBounds().bottom + // align bottom to bottom
(drawableHeight - fontDescent + fontAscent); // align center to center
canvas.translate(x, transY);
b.draw(canvas);
canvas.restore();
}
// Redefined locally because it is a private member from DynamicDrawableSpan
private Drawable getCachedDrawable() {
WeakReference<Drawable> wr = mDrawableRef;
Drawable d = null;
if (wr != null)
d = wr.get();
if (d == null) {
d = getDrawable();
mDrawableRef = new WeakReference<>(d);
}
return d;
}
}
Astuce: vous vous détournez le dossier 'mipmap'/s. Ce dossier doit contenir ** uniquement l'icône du lanceur **. Et ** rien d'autre ** (c'est-à-dire: PAS les ressources graphiques de l'application). Ceux-ci doivent être placés dans le ou les dossiers 'drawable'. –
@ModularSynth nous pouvons utiliser le dossier mipmap pour rsource graphique son pas et problème pour l'application –
Ce n'est pas un problème, à droite. Mais ce n'est pas correct non plus: [le dossier res/mipmap pour une icône de lanceur, ou le dossier res/drawable pour d'autres types d'icônes.] (Https://developer.android.com/studio/write/image-asset-studio .html) –