J'ai écrit un programme qui sérialisera et désérialisera, il le fait très bien (je prévois de l'implémenter sur les sous-classes dès que je l'aurai fonctionné correctement). Cependant, j'ai eu des problèmes quand j'ai décidé que je voulais être capable de parcourir les résultats en utilisant un Foreach
. Après que cela n'a pas fonctionné, j'ai dû mettre en œuvre les interfaces IEnumerator
et IEnumerable
et ajouter les méthodes nécessaires à ma classe. Donc, j'ai, et cela me permet de faire défiler mes collections.Sérialisation sur les classes qui implémentent IEnumerator
Le problème commence lorsque je tente de combiner les deux choses ...
Quand je suis arrivé sérialisation à l'origine de cette erreur:
intérieur: {"The type ThereIsOnlyRules.Army was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically."}
J'ajouté [XmlInclude(typeof(Employee))]
à ma classe pour éviter cette exception, mais maintenant les deux premiers éléments racine sont appelés <ArrayofAnyType><AnyType>
au lieu de <ArmyListing><Army>
. Je ne peux pas comprendre comment les changer [XmlRoot("whatever")]
pour une raison quelconque n'a aucun effet.
Lorsque désérialisation je reçois cette erreur {"There is an error in XML document (0, 0)."}
intérieur: {"Root element is missing."}
J'ai recherché - mais il semble que cette erreur peut être généré de nombreuses façons différentes. Je n'ai trouvé aucune solution qui s'applique à mon code (pour autant que je sache).
J'apprécierais beaucoup des informations sur la cause ou la solution à ces problèmes que j'ai!
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using System.Runtime.Serialization;
using System.IO;
using System.Collections;
namespace ThereIsOnlyRules
{
[XmlInclude(typeof(Army))]
public class ArmyListing : IEnumerator, IEnumerable
{
// Fields
private List<Army> _army;
// Properties
[XmlArray("army-category")]
public List<Army> Army
{
get { return _army; }
set { _army = value; }
}
// Public Methods
public void SerializeToXML(ArmyListing armyListing)
{
try
{
//armyListing.army.Add(army);
XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing));
//XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing), new Type[] { typeof(ArmyListing) });
TextWriter textWriter = new StreamWriter(@"C:\Test\40k.xml");
serializer.Serialize(textWriter, armyListing);
textWriter.Close();
}
catch (Exception ex) { }
}
#region IEnumerator/IEnumerable req methods
[XmlIgnore]
private int position = -1;
//enumerator & ienumerable
public IEnumerator GetEnumerator()
{
return (IEnumerator)this;
}
//enumerator
public bool MoveNext()
{
position++;
return (position < Army.Count);
}
//ienumerable
public void Reset()
{
position = 0;
}
[XmlIgnore]
public object Current
{
get { return Army[position]; }
}
// Added to prevent Exception
// To be XML serializable, types which inherit from IEnumerable must have an implementation of Add(System.Object)
//at all levels of their inheritance hierarchy. ThereIsOnlyRules.ArmyListing does not implement Add(System.Object).
public void Add(Object fix)
{ }
#endregion
}
[Serializable]
public class Army// : IEnumerator, IEnumerable
{
// Fields
private List<UnitCategory> _unitCategory;
private string _armyName;
// Properties
[XmlArray("unit-category")]
public List<UnitCategory> UnitCategory
{
get { return _unitCategory; }
set { _unitCategory = value; }
}
[XmlAttribute("name")]
public string ArmyName
{
get { return _armyName; }
set { _armyName = value; }
}
//#region IEnumerator/IEnumerable req methods
//private int position = -1;
////enumerator & ienumerable
//public IEnumerator GetEnumerator()
//{
// return (IEnumerator)this;
//}
////enumerator
//public bool MoveNext()
//{
// position++;
// return (position < UnitCategory.Count);
//}
////ienumerable
//public void Reset()
//{
// position = 0;
//}
//public object Current
//{
// get { return UnitCategory[position]; }
//}
//public void Add(Object Army)
//{ }
//#endregion
}
[Serializable]
public class UnitCategory// : IEnumerator, IEnumerable
{
// Fields
private List<UnitType> _unitType;
private string _unitCategoryName;
// Properties
[XmlArray("unit-type")]
public List<UnitType> UnitType
{
get { return _unitType; }
set { _unitType = value; }
}
[XmlAttribute("name")]
public string UnitCategoryName
{
get { return _unitCategoryName; }
set { _unitCategoryName = value; }
}
//#region IEnumerator/IEnumerable req methods
//private int position = -1;
////enumerator & ienumerable
//public IEnumerator GetEnumerator()
//{
// return (IEnumerator)this;
//}
////enumerator
//public bool MoveNext()
//{
// position++;
// return (position < UnitType.Count);
//}
////ienumerable
//public void Reset()
//{
// position = 0;
//}
//public object Current
//{
// get { return UnitType[position]; }
//}
//public void Add(Object Army)
//{ }
//#endregion
}
[Serializable]
public class UnitType// : IEnumerator, IEnumerable
{
// Fields
private List<Unit> _unit;
private string _unitTypeName;
//Properties
[XmlArray("unit")]
public List<Unit> Unit
{
get { return _unit; }
set { _unit = value; }
}
[XmlAttribute("name")]
public string UnitTypeName
{
get { return _unitTypeName; }
set { _unitTypeName = value; }
}
//#region IEnumerator/IEnumerable req methods
//private int position = -1;
////enumerator & ienumerable
//public IEnumerator GetEnumerator()
//{
// return (IEnumerator)this;
//}
////enumerator
//public bool MoveNext()
//{
// position++;
// return (position < Unit.Count);
//}
////ienumerable
//public void Reset()
//{
// position = 0;
//}
//public object Current
//{
// get { return Unit[position]; }
//}
//public void Add(Object Army)
//{ }
//#endregion
}
[Serializable]
public class Unit
{
// Fields
private string _unitName;
private string _composition;
private string _weaponSkill;
private string _ballisticSkill;
private string _strength;
private string _initiative;
private string _toughness;
private string _wounds;
private string _attacks;
private string _leadership;
private string _savingThrow;
private string _specialRules;
private string _dedicatedTransport;
private string _options;
private string _armour;
private string _weapons;
// Properties
[XmlAttribute("name")]
public string UnitName
{
get { return _unitName; }
set { _unitName = value; }
}
[XmlAttribute("composition")]
public string Composition
{
get { return _composition; }
set { _composition = value; }
}
[XmlAttribute("weapon-skill")]
public string WeaponSkill
{
get { return _weaponSkill; }
set { _weaponSkill = value; }
}
[XmlAttribute("ballistic-skill")]
public string BallisticSkill
{
get { return _ballisticSkill; }
set { _ballisticSkill = value; }
}
[XmlAttribute("strength")]
public string Strength
{
get { return _strength; }
set { _strength = value; }
}
[XmlAttribute("toughness")]
public string Toughness
{
get { return _toughness; }
set { _toughness = value; }
}
[XmlAttribute("wounds")]
public string Wounds
{
get { return _wounds; }
set { _wounds = value; }
}
[XmlAttribute("initiative")]
public string Initiative
{
get { return _initiative; }
set { _initiative = value; }
}
[XmlAttribute("attacks")]
public string Attacks
{
get { return _attacks; }
set { _attacks = value; }
}
[XmlAttribute("leadership")]
public string Leadership
{
get { return _leadership; }
set { _leadership = value; }
}
[XmlAttribute("saving-throw")]
public string SaveThrow
{
get { return _savingThrow; }
set { _savingThrow = value; }
}
[XmlAttribute("armour")]
public string Armour
{
get { return _armour; }
set { _armour = value; }
}
[XmlAttribute("weapons")]
public string Weapons
{
get { return _weapons; }
set { _weapons = value; }
}
[XmlAttribute("special-rules")]
public string SpecialRules
{
get { return _specialRules; }
set { _specialRules = value; }
}
[XmlAttribute("dedicated-transport")]
public string DedicatedTransport
{
get { return _dedicatedTransport; }
set { _dedicatedTransport = value; }
}
[XmlAttribute("options")]
public string Options
{
get { return _options; }
set { _options = value; }
}
}
}
Formulaire
using System;
using System.Windows.Forms;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.IO;
namespace ThereIsOnlyRules
{
public partial class Form1 : Form
{
ArmyListing armyListing;
ArmyListing XmlListing = new ArmyListing();
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
SerializeArmyListings();
}
public static void SerializeArmyListings()
{
UnitCategory troopsCategory = new UnitCategory
{
UnitCategoryName = "Troops",
UnitType = new List<UnitType>
{
new UnitType
{
UnitTypeName = "Infantry",
Unit = new List<Unit>
{
new Unit
{
Armour = "Chitin",
Attacks = "3",
BallisticSkill = "100",
Composition = "20",
DedicatedTransport = "No",
Initiative = "3",
Leadership = "5",
Options = "8",
SaveThrow = "6+",
SpecialRules = "None",
Strength = "3",
Toughness = "4",
UnitName = "Hornmagant",
Weapons = "Many",
WeaponSkill = "3",
Wounds = "1"
}
}
}
}
};
Army army = new Army
{
ArmyName = "Tyranid",
UnitCategory = new List<UnitCategory>
{
troopsCategory
}
};
ArmyListing armyListing = new ArmyListing
{
Army = new List<Army>
{
army
}
};
armyListing.SerializeToXML(armyListing);// SerializeToXml(armyListing);
}
public ArmyListing DeserializeXml()
{
string path = @"C:\Test\40k.xml";
XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing));
//XmlSerializer serializer = new XmlSerializer(typeof(ArmyListing), new Type[] { typeof(ArmyListing) });
StreamReader reader = new StreamReader(path);
XmlListing = (ArmyListing)serializer.Deserialize(reader);
reader.Close();
return XmlListing;
}
private void button2_Click(object sender, EventArgs e)
{
DeserializeXml();
////test
//foreach (var list in armyListing)
//{
// listBox1.DataSource = list;
//}
int xmlcount = XmlListing.Army.Count;
}
}
}
S'il vous plaît un coup d'oeil Edit: une partie de ma réponse. – findcaiyzh