Je le code suivant, et l'erreur est que 1 argument de position (texte) est manquant. Pour autant que je puisse voir, j'ai inclus tous les arguments. Quelqu'un peut-il nous éclairer à ce sujet?texte ne s'affiche dans Tkinter
Erreur
TypeError: draw_text() missing 1 required positional argument: 'text'
code en question
while 1:
if ball1.hit_bottom ==False: #this creates a condition - inside the loop it continues to check to see if the ball has hit (or not) the bottom of the screen
tk.update()
ball1.draw()
bat1.draw()
else:
draw1=Game()
draw1.draw_text(300,200,'Goodbye')
time.sleep(0.02)
main()
classe dans laquelle draw_text est définie.
class Game:
def game_loop(self,canvas):
if hit_bottom==True:
self.draw_text(300,200,'You Lose')
def draw_text(self,canvas,x,y,text,size='40'):
font=('Helvetica',size)
return self.canvas.create_text(x,y,text=text,font=font)
Nouveau à Tkinter et après avoir fait beaucoup de recherches, je ne peux toujours pas trouver des détails sur l'obtention que cela fonctionne.
J'ai aussi essayé ceci:
while 1:
if ball1.hit_bottom ==False: #this creates a condition - inside the loop it continues to check to see if the ball has hit (or not) the bottom of the screen
tk.update()
ball1.draw()
bat1.draw()
else:
game_over()
time.sleep(0.02)
main()
... avec ce qui suit dans la classe Ball
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[1] <=0:
self.y=6
#we make a change here as well -alter the if statement to see if the ball has hit the bottom (equal or greater than canvas height), if so hit_bottom =True (as there is no more need to bounce the ball if the game is over!)
if pos[3] >=self.canvas_height:
self.hit_bottom = True
game_over()
cela ne fonctionne pas non plus:
Erreur: Toile n'est pas défini
exemple Runnable (code tout)
from tkinter import *
import random
import time
class Game:
def game_loop(self,canvas):
if hit_bottom==True:
self.draw_text(300,200,'You Lose')
def draw_text(self,canvas,x,y,text,size='40'):
font=('Helvetica',size)
return self.canvas.create_text(x,y,text=text,font=font)
class Ball:
def __init__(self,canvas,bat,color):
self.canvas=canvas
self.bat=bat
self.id=canvas.create_oval(30,30,50,50,fill=color)
self.canvas.move(self.id,100,200)
starting_position=[-3,-2,-1,1,2,3]
random.shuffle(starting_position)
self.x = starting_position[0]
self.y = -3
self.canvas_height=self.canvas.winfo_height()
self.canvas_width=self.canvas.winfo_width()
#Add a hit_bottom object variable here..
self.hit_bottom=False #...note we change the main loop at the bottom to include an if function that utilises this hit_bottom object variable
def hit_bat(self,pos):
bat_pos=self.canvas.coords(self.bat.id)
if pos[2] >=bat_pos[0] and pos[0] <=bat_pos[2]:
if pos[3]>=bat_pos[1] and pos[3] <= bat_pos[3]:
return True
return False
def draw(self):
self.canvas.move(self.id,self.x,self.y)
pos=self.canvas.coords(self.id)
if pos[1] <=0:
self.y=6
#we make a change here as well -alter the if statement to see if the ball has hit the bottom (equal or greater than canvas height), if so hit_bottom =True (as there is no more need to bounce the ball if the game is over!)
if pos[3] >=self.canvas_height:
self.hit_bottom = True
if self.hit_bat(pos) ==True:
self.y=-6
if pos[0] <=0:
self.x=6
if pos[2]>=self.canvas_width:
self.x=-6
class Pongbat():
def __init__(self,canvas,color):
self.canvas=canvas
self.id=canvas.create_rectangle(0,0,100,10,fill=color)
self.canvas.move(self.id,200,300)
self.x=0
self.canvas_width=self.canvas.winfo_width()
self.canvas.bind_all('<KeyPress-Left>',self.left_turn)
self.canvas.bind_all('<KeyPress-Right>',self.right_turn)
def draw(self):
self.canvas.move(self.id,self.x,0)
pos=self.canvas.coords(self.id)
if pos[0]<=0:
self.x=0
if pos[2]>=self.canvas_width:
self.x=0
def left_turn(self,evt):
self.x=-10
def right_turn(self,evt):
self.x=10
def main():
tk=Tk()
tk.title("My 21st Century Pong Game")
tk.resizable(0,0)
tk.wm_attributes("-topmost",1)
canvas=Canvas(tk,bg="white",width=500,height=400,bd=0,highlightthickness=0)
canvas.pack()
tk.update()
bat1=Pongbat(canvas,'red')
ball1=Ball(canvas,bat1, 'green')
while 1:
if ball1.hit_bottom ==False: #this creates a condition - inside the loop it continues to check to see if the ball has hit (or not) the bottom of the screen
tk.update()
ball1.draw()
bat1.draw()
else:
draw1=Game()
draw1.draw_text(300,200,'Goodbye')
time.sleep(0.02)
main()
mise à jour finale:
La dernière chose que j'ai essayé est d'ajouter une initialisation méthode comme suit:
class Game:
def __init__(self,canvas):
self.canvas=canvas
def game_loop(self,canvas):
if hit_bottom==True:
self.draw_text(300,200,'You Lose')
def draw_text(self,canvas,x,y,text,size='40'):
font=('Helvetica',size)
return self.canvas.create_text(x,y,text=text,font=font)
et
while 1:
if ball1.hit_bottom ==False: #this creates a condition - inside the loop it continues to check to see if the ball has hit (or not) the bottom of the screen
tk.update()
ball1.draw()
bat1.draw()
else:
draw1=Game(canvas)
#def draw_text(self,canvas,x,y,text,size='40'):
draw1.draw_text(canvas,300,200,'Goodbye')
time.sleep(0.02)
main()
Maintenant, la première erreur (sur les pas de toile ou aucun argument de position) est parti, mais l'écran est pendante.
J'ai essayé ça: game_over (canvas) ..et def game_over (canvas): ..mais ça ne marche toujours pas. Êtes-vous capable de poster comme réponse? – MissComputing
Vous avez 'canvas' comme argument dans' draw_text', et ensuite ne le passez jamais. Cela signifie que 300 -> canvas, 200 -> x, 'Goodbye' -> y, donc vous ne passez rien à 'text', et recevez cette erreur. – SneakyTurtle
Merci SneakyTurtle et abccd - juste poster le code entier – MissComputing