J'utilise Google Maps et l'API Google et je suis en train de charger des endroits à proximité dans un tableView mais chaque fois que je viens dans cette classeprovideAPIKey: devrait être appelé au plus une fois (Swift)
import UIKit
import MapKit
import CoreLocation
import GoogleMaps
import GooglePlaces
import Social
import AVFoundation
private let resueIdentifier = "MyTableViewCell"
extension UIViewController {
func present(viewController : UIViewController, completion : (() ->())? = nil){
if let presented = self.presentedViewController {
presented.dismiss(animated: true, completion: {
self.present(viewController, animated: true, completion: completion)
})
} else {
self.present(viewController, animated: true, completion: completion)
}
}
}
class CourseClass2: UIViewController, UITableViewDelegate, UITableViewDataSource {
@IBOutlet weak var tableView: UITableView!
struct User {
var name: String
var images: UIImage
var type: String
}
var previuosViewTappedButtonsArray = [String]()
var locationManager:CLLocationManager?
let minimumSpacing : CGFloat = 15 //CGFloat(MAXFLOAT)
let cellWidth: CGFloat = 250
let radius = 5000 // 5km
var category : QCategoryy?
var currentLocation : CLLocationCoordinate2D?
var places: [QPlace] = []
var isLoading = false
var response : QNearbyPlacesResponse?
var rows = 0
var users = [User]()
override func viewDidLoad() {
super.viewDidLoad()
self.title = category?.name
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
determineMyCurrentLocation()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillAppear(animated)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
rows = 0
insertRowsMode3()
tableView.reloadData()
category?.markView()
}
@IBAction func refreshTapped(_ sender: Any) {
rows = 0
insertRowsMode3()
tableView.reloadData()
}
func canLoadMore() -> Bool {
if isLoading {
return false
}
if let response = self.response {
if (!response.canLoadMore()) {
return false
}
}
return true
}
func loadPlaces(_ force:Bool) {
if !force {
if !canLoadMore() {
return
}
}
print("load more")
isLoading = true
NearbyPlaces.getNearbyPlaces(by: category?.name ?? "food", coordinates: currentLocation!, radius: radius, token: self.response?.nextPageToken, completion: didReceiveResponse)
}
func didReceiveResponse(response:QNearbyPlacesResponse?, error : Error?) -> Void {
if let error = error {
let alertController = UIAlertController(title: "Error", message: error.localizedDescription, preferredStyle: .alert)
let actionDismiss = UIAlertAction(title: "Dismiss", style: .cancel, handler: nil)
let actionRetry = UIAlertAction(title: "Retry", style: .default, handler: { (action) in
DispatchQueue.main.async {
self.loadPlaces(true)
}
})
alertController.addAction(actionRetry)
alertController.addAction(actionDismiss)
DispatchQueue.main.async {
self.present(viewController: alertController)
}
}
if let response = response {
self.response = response
if response.status == "OK" {
if let placesDownloaded = response.places {
places.append(contentsOf: placesDownloaded)
}
self.tableView?.reloadData()
} else {
let alert = UIAlertController.init(title: "Error", message: response.status, preferredStyle: .alert)
alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
alert.addAction(UIAlertAction.init(title: "Retry", style: .default, handler: { (action) in
DispatchQueue.main.async {
self.loadPlaces(true)
}
}))
self.present(viewController: alert)
}
isLoading = false
}
else {
print("response is nil")
}
}
func insertRowsMode2() {
tableView.beginUpdates()
for i in 0..<places.count {
insertRowMode2(ind: i, usr: places[i])
}
tableView.endUpdates()
}
func insertRowMode2(ind:Int,usr:QPlace) {
tableView.beginUpdates()
let indPath = IndexPath(row: ind, section: 0)
rows = ind + 1
tableView.insertRows(at: [indPath], with: .right)
tableView.endUpdates()
}
func insertRowsMode3() {
tableView.beginUpdates()
rows = 0
insertRowMode3(ind: 0)
tableView.endUpdates()
}
func insertRowMode3(ind:Int) {
tableView.beginUpdates()
let indPath = IndexPath(row: ind, section: 0)
rows = ind + 1
tableView.insertRows(at: [indPath], with: .right)
guard ind < places.count-1 else { return }
DispatchQueue.main.asyncAfter(deadline: .now()+0.20) {
self.insertRowMode3(ind: ind+1)
}
tableView.endUpdates()
}
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return places.count /* rows */
}
public func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! MyTableViewCell
let place = places[indexPath.row]
cell.update(place: place)
if indexPath.row == places.count - 1 {
loadPlaces(false)
}
/* let user = users[indexPath.row]
cell.selectionStyle = .none
cell.myImage.image = user.images
cell.myLabel.text = user.name
cell.myTypeLabel.text = user.type */
return (cell)
}
func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
tableView.deselectRow(at: indexPath, animated: true)
UIView.animate(withDuration: 0.2, animations: {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! MyTableViewCell
})
performSegue(withIdentifier: "goToLast" , sender: users[indexPath.row])
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 100
}
func tableView(_ tableView: UITableView, canEditRowAt indexPath: IndexPath) -> Bool {
return true
}
func tableView(_ tableView: UITableView, commit editingStyle: UITableViewCellEditingStyle, forRowAt indexPath: IndexPath) {
if editingStyle == UITableViewCellEditingStyle.delete {
places.remove(at: indexPath.row)
tableView.deleteRows(at: [indexPath], with: .fade)
}
}
func didReceiveUserLocation(_ userLocation:CLLocation) {
currentLocation = userLocation.coordinate
loadPlaces(true)
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "goToLast" && sender is IndexPath {
let dvc = segue.destination as! FinalClass
dvc.index = (sender as! IndexPath).row
dvc.places = places
dvc.userLocation = currentLocation
/* guard let vc = segue.destination as? FinalClass else { return }
let guest = segue.destination as! FinalClass
if let user = sender as? User {
*/
}
}
@IBAction func IndTapped(_ sender: Any) {
dismiss(animated: true, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func socialShare(_ sender: Any) {
//Alert
let alert = UIAlertController(title: "Share", message: "First share!", preferredStyle: .actionSheet)
//First action
let actionOne = UIAlertAction(title: "Share on Facebook", style: .default) { (action) in
//Checking if user is connected to Facebook
if SLComposeViewController.isAvailable(forServiceType: SLServiceTypeFacebook)
{
let post = SLComposeViewController(forServiceType: SLServiceTypeFacebook)!
post.setInitialText("First")
post.add(UIImage(named: "uround logo.png"))
self.present(post, animated: true, completion: nil)
} else {self.showAlert(service: "Facebook")}
}
let actionThree = UIAlertAction(title: "Cancel", style: .cancel, handler: nil)
//Add action to action sheet
alert.addAction(actionOne)
alert.addAction(actionThree)
//Present alert
self.present(alert, animated: true, completion: nil)
}
func showAlert(service:String)
{
let alert = UIAlertController(title: "Error", message: "You are not connected to \(service)", preferredStyle: .alert)
let action = UIAlertAction(title: "Dismiss", style: .cancel, handler: nil)
alert.addAction(action)
present(alert, animated: true, completion: nil)
}
}
extension CourseClass2: CLLocationManagerDelegate {
func determineMyCurrentLocation() {
locationManager = CLLocationManager()
locationManager?.delegate = self
locationManager?.desiredAccuracy = kCLLocationAccuracyBest
locationManager?.requestWhenInUseAuthorization()
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let userLocation:CLLocation = locations[0] as CLLocation
manager.stopUpdatingLocation()
print("user latitude = \(userLocation.coordinate.latitude)")
print("user longitude = \(userLocation.coordinate.longitude)")
didReceiveUserLocation(userLocation)
}
func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
print("Error \(error)")
errorGettingCurrentLocation(error.localizedDescription)
}
public func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
if status == .authorizedWhenInUse || status == .authorizedAlways {
locationManager?.startUpdatingLocation()
//locationManager.startUpdatingHeading()
} else if status == .denied || status == .restricted {
errorGettingCurrentLocation("Location access denied")
}
}
func errorGettingCurrentLocation(_ errorMessage:String) {
let alert = UIAlertController.init(title: "Error", message: errorMessage, preferredStyle: .alert)
alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
present(alert, animated: true, completion: nil)
}
}
i le message « erreur - état de réponse » de cette fonction
func didReceiveResponse(response:QNearbyPlacesResponse?, error : Error?) -> Void {
if let error = error {
let alertController = UIAlertController(title: "Error", message: error.localizedDescription, preferredStyle: .alert)
let actionDismiss = UIAlertAction(title: "Dismiss", style: .cancel, handler: nil)
let actionRetry = UIAlertAction(title: "Retry", style: .default, handler: { (action) in
DispatchQueue.main.async {
self.loadPlaces(true)
}
})
alertController.addAction(actionRetry)
alertController.addAction(actionDismiss)
DispatchQueue.main.async {
self.present(viewController: alertController)
}
}
if let response = response {
self.response = response
if response.status == "OK" {
if let placesDownloaded = response.places {
places.append(contentsOf: placesDownloaded)
}
self.tableView?.reloadData()
} else {
let alert = UIAlertController.init(title: "Error", message: response.status, preferredStyle: .alert)
alert.addAction(UIAlertAction.init(title: "Cancel", style: .cancel, handler: nil))
alert.addAction(UIAlertAction.init(title: "Retry", style: .default, handler: { (action) in
DispatchQueue.main.async {
self.loadPlaces(true)
}
}))
self.present(viewController: alert)
}
isLoading = false
}
else {
print("response is nil")
}
}
si regardant dans la console j'ai vu cette erreur « ((null)) était faux: provideAPIKey: devrait être appelé au plus une fois », qui est peut-être le cause du problème (même si je ne suis pas sûr), j'ai suivi le guide de documentation google pour obtenir la clé API pour le projet ect, voici mon appDelegate où il y a mes clés (je l'ai changé pour l'instant les chiffres de la clé avec « Ma clé api »)
import UIKit
import Firebase
import CoreLocation
import GoogleMaps
import GooglePlaces
import FBSDKCoreKit
import GoogleSignIn
import FBSDKShareKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, GIDSignInDelegate {
static let googleMapsApiKey = "MY API Key"
static let googlePlacesAPIKey = "MY API Key"
var window: UIWindow?
var locationManager: CLLocationManager?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
FirebaseApp.configure()
locationManager = CLLocationManager()
locationManager?.requestWhenInUseAuthorization()
GMSServices.provideAPIKey(AppDelegate.googleMapsApiKey)
GMSPlacesClient.provideAPIKey(AppDelegate.googlePlacesAPIKey)
FBSDKApplicationDelegate.sharedInstance().application(application, didFinishLaunchingWithOptions: launchOptions)
IQKeyboardManager.sharedManager().enable = true
IQKeyboardManager.sharedManager().enableAutoToolbar = false
GIDSignIn.sharedInstance().clientID = FirebaseApp.app()?.options.clientID
GIDSignIn.sharedInstance().delegate = self
if GMSServices.provideAPIKey("MY API Key") {
print("good provided keys correctly")
}
else {
print("key didn't provided")
}
return true
}
quelqu'un peut dire si le problème est une mauvaise utilisation de la clé api ou si les clés sont fausses ou peut-être que le problème en est un autre?
ce travail est merci, mais je reçois toujours le message « errore - Demande refusée » quand je viens dans cette classe pour charger endroits à proximité, peut-être i peut essayer de régénérer les clés? – seran
@seran Vous êtes très vague ici, et vous avez montré trop de code. Il faut beaucoup de temps pour parcourir tout votre code et savoir exactement où vous entendez par "cette classe" et "charger les lieux à proximité". En outre, je pense que cela sort du cadre de cette question. Je vous suggère d'essayer de localiser l'erreur et de réduire votre code en conséquence, puis de poster une nouvelle question. – Sweeper
ok je vais faire comme ça – seran